Friday, September 11, 2026

'Avatar Legends: The Fighting Game' Releases Patch 2.5. Update, Teases Much More to Come

AVATAR LEGENDS™: The Fighting Game is turning up the heat with Patch 2.5, adding Ranked Mode 1.0 to the game for Steam, PlayStation 5 and Xbox Series X|S with full crossplay capability.

'Avatar Legends: The Fighting Game' Key Art

Players can now go head-to-head to prove their worth as the ultimate bender or watch their friends battle for bending supremacy. Additionally, PlayStation 5 players can also now enjoy Low Latency Mode, reducing input lag to improve overall gameplay.

In addition to the new Mode, Patch 2.5 includes various improvements and updates, including:

  • Low Latency Mode (PS5 Only)
  • Controller latency improvement (PS5 only)
  • Matchmaking fixes (PS5 only)
  • PAX West Exclusive Collaboration Color for Aang
  • Standard to Deluxe upgrade option (Steam only)

For a full breakdown of Patch 2.5, please see the official patch notes below.

Additionally, AVATAR LEGENDS™: The Fighting Game treated fans to some exciting updates during PAX West last week. Included in the lineup was a first-look at Tagah, an update to the Ba Sing Se Stage, a peek at some behind the scenes art, details about the upcoming Patch 3 and an updated look at Ozai. Check out the full stream on Twitch HERE.

Avatar Legends: The Fighting Game's September 2026 Content Schedule:

There's still much more to come this month, including:

New & Updated Content:
  • Spectator Mode
  • Public Lobbies
  • Ozai Reimagined
  • Updated Localization

Fixes:
  • Story mode difficulty adjusted
  • Trials & Tutorial Fixes
  • Trophy Translations

AVATAR LEGENDS™: The Fighting Game is now available on Xbox Series X|S, along with PlayStation 5, PC via Steam and Nintendo Switch.

Fans can pick up AVATAR LEGENDS™: The Fighting Game Digital Deluxe Edition for Steam, PlayStation 5 and Xbox Series X|S, which builds on the Standard Edition with premium content inspired by the game’s iconic art, music and fighters. It includes:

  • Year 1 Pass: Adds five iconic characters over the season: Iroh, Ty Lee, Lin Beifong, Bolin, and the winner of the Year 1 Character Vote.
  • Original Digital Soundtrack: Explore the music of AVATAR LEGENDS: The Fighting Game with the soundtrack.
  • Digital Artbook: A curated collection showcasing the hand-drawn style of AVATAR LEGENDS: The Fighting Game through character art, stages, and more.

For more information on AVATAR LEGENDS™: The Fighting Game, visit the game’s X and Instagram, or via Paramount Games’ X, TikTok, Instagram and YouTube.


Patch 2.5 Notes

Updated September 9, 2026

'Avatar Legends: The Fighting Game' Patch 2.5 Notes Newsletter

New & Updated Features

  • Ranked Mode 1.0 (now available for Steam, PS5, Xbox X|S)
  • (PS5 Only) Low Latency Mode
  • Main Menu allows you to open up the Newsletter again with a button callout!
  • Training mode can now have block mode set to "Flow". (More coming!)

New & Updated Content

  • New Newsletter: Ranked Mode 1.0 edition
  • New PAX West Aang Color Drop
  • Updated Move: Zaheer’s Final Technique - Ghazan animates differently rather than going straight up.
  • Ozai gained more animation frames for a variety of moves:
    • Air Throw
    • Air Super Technique
    • Counter Pose
    • Lightning / Air Lightning
    • s.A and B, c.A B C, j.A B
    • Jump, stand and crouch turn
    • Throw tech
    • Some hitstuns
    • Crouch block
  • SYSTEM Updates:
    • Added input buffer for EX and Super techniques when doing them from chains
    • Fixed bug where hitting certain flow moves that had the dodge trigger property removed hitstop from the attacker.
    • Fixed scaling bug with certain moves hitting first causing excess damage scaling.

Fixes

  1. [PS5] [Online] Improved cross platform skill based matchmaking.
  2. [Art] [Stage] Ba Sing Se: Colors on window NPCs fixed.
  3. [Gallery] "Bumi (Son)" renamed to “Commander Bumi”.
  4. [Localization] ~204+ Localization fixes.

  • [Gameplay] Avatar Aang: Final Technique now instant KO vs unbalanced opponents.
  • [Gameplay] Azula: Fixed Lo and Li causing behavior oddities on double KOs.
  • [Gameplay] Katara: EX Kara Cancel Rekka removed.
  • [Gameplay] Korra: Korra’s cancel chained specials and EXs fixed.
  • Gameplay] Korra: Fixing bug with j.214A/B forcing Korra to instantly land if done high enough.
  • [Gameplay] Kyoshi: Added flow stance evasion on all of her highs.
  • [Gameplay] Sokka: Support characters Suki and Yue not reacting properly to Super Technique. The support character would turn constantly if a cooldown was active, but now they should react immediately after he performs Super Technique.
  • [Gameplay] Sokka: Boomerang catch accuracy fix.
  • [Bug] Fixed bug where all supports would have cheaper flow cancels on first match where pre-fight intros play.
  • [Gameplay] Ozai: "First boosted normal does more damage" fixed.
  • [Gameplay] Ozai: j.236EX is no longer accidentally free.
  • [Gameplay] Zaheer: "No hitstop on moves that hit flow-dodge hitbox + point character simultaneously" fixed.
  • [Art] Ozai: Zaheer air bubble placement for Final Technique is fixed.
  • [Gameplay] Zaheer: j.C restand fixed.
  • [Bug] Toph: Fixed bug where initial attack on High Ground (Down+Flow->C) did not properly scale - now scales like special.

What is Ranked Mode?

  • RANK MATCH: Matches with stakes for ranking. You earn (and can lose) rank standing, and your rank badge is shown to opponents. Rank is automatically a 3 out of 5 set, and characters are locked in until the set is complete.
    • Upon one player “winning” 3 out of 5 Rank Matches in a set, players can continue the set and change characters. Any subsequent matches within this set do not change ranking.
    • XP is completely unrelated to your rank.
  • CASUAL MATCH: The same matchmaking flow as you’ve experienced before this patch. No rank on the line and no badges shown.

What are Rank badges?

Your Character rank is shown as a badge. There are 10 badges you can earn, in two groups:

  1. Beginner ranks (Badges 1-3): earned by doing placement matches. Your score will be calibrated over some number of games (not a fixed number). You start at Rookie, then move to Apprentice when you complete the first third of the matches you need, then move to Acolyte when you reach the second third of the matches you need.
  2. Master ranks (Badges 4-10): Once you are out of placement rounds, you will be assigned a badge based on your rank points for that character. The skill ranges from roughly 1000-2000 rank points. Badge 10 is not accessible right now, ooh mysterious what can it be?!

'Avatar Legends: The Fighting Game' Rank Badges

RAGEQUIT JAIL:

Ragequit jail is implemented! The game puts you in a different queue if your DC rate is over 20%.

What is XP?

XP shows how much you’ve played online! XP does not affect your rank. Rank points can only be accumulated in Ranked Mode.

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