Set in the world of Mutant Mayhem universe of TMNT, the Heroes in a Half Shell are set to drop into the game in July 2026, whilst the Avatar Legends (Avatar: The Last Airbender and The Legend of Korra) is set to arrive in October 2026.
Sonic 35th Anniversary - Summer Game Fest Trailer | Sonic the Hedgehog
Both collabs will feature iconic characters, vehicles and racetracks inspired by the properties, including the Pizza Fire Van and sewers from TMNT, and hoverboards inspired by Aang's air scooter and the Gaang from Avatar: The Last Airbender.
Sonic Racing: CrossWorlds is available now on Switch, PlayStation, Xbox, and PC.
UFC na Casa Branca | Trailer oficial | Paramount+ Brasil
O caminho para o octógono é árduo, trilhado por coragem, determinação e lágrimas. Mas para ser o maior dos titãs, é preciso se provar no maior dos palcos.
O UFC na Casa Branca acontece em 14 de junho no Paramount Plus, e o Brasil está em peso para mostrar pro mundo quem domina os oito lados da arena! 🇧🇷
Topuria Matador | Trailer Oficial | Paramount+ Brasil
Da dor ao topo do mundo! 🏔️ A história de #IliaTopuria é a prova viva de que o impossível é apenas um ponto de partida.
Antes de se tornar o "Matador" e dominar o octógono do #UFC, ele enfrentou a dor e o ceticismo de muitos, mas onde alguns viam loucura, ele só enxergava destino. Mais do que um documentário sobre lutas, esta é uma história sobre transformar cicatrizes em combustível e nos inspirar a nunca desistir dos nossos próprios sonhos.
🎬 Topuria Matador chega no meu streaming dia 1 de Junho, prepare-se para a trajetória de um verdadeiro titã.
Among Us | Trailer Oficial | Paramount+ Brasil
Lembre-se: quando você aponta um dedo, tem três voltados pra vc 😔... Mas isso só conta se não tiver um #IMPOSTOR entre nós! 🤪
Só quem viveu sabe a alegria de anunciar que #AmongUs chegou no meu catálogo. 🗣️ Só pra relembrar, no jogo e na série, um membro da tripulação é trocado por um alienígena violento e sedento por vitímas. Precisamos achar o "Impostor" ou seremos vítimas de seus planos.
Estrenos de Junio | Todo lo nuevo que llega a Paramount+ | Paramount+ México
Desde el misterio de La Agencia 💼🕵️♂️ y la fuerza de Topuria Matador 🥊 hasta el terror de Scream VI 🔪, pasando por el descontrol de Italia Shore 🇮🇹 y el glamour de RuPaul's Drag Race All Stars ✨. ¡Hay un estreno para cada uno de tus planes!
🗓️ Disfruta de todo esto y más a partir de junio.
UFC Freedom 250 | Trailer oficial | Paramount+ México
El camino a la grandeza es largo pero la grandeza no se forja solo desde adentro.
Tiene que demostrarse en el escenario más grande… para que el mundo entero lo vea.
UFC Freedom 250. En vivo este 14 de junio solo por Paramount+
Topuria Matador | Trailer Oficial | Paramount+ México
Topuria Matador se estrena el 1 de junio exclusivamente en Paramount+
El documental ofrece una mirada íntima al ascenso de Ilia Topuria rumbo a convertirse en campeón mundial de UFC, mostrando dentro y fuera del octágono el sacrificio, la disciplina y la mentalidad que marcaron uno de los momentos más importantes de su carrera.
#UFC #Topuria #ParamountOriginal #ParamountPlus
Among Us | Tráiler Oficial de la Nueva Serie | Paramount+ México
🚨 REUNIÓN URGENTE EN LA CAFETERÍA 🚨
El fenómeno intergaláctico que puso a dudar a todo el mundo de sus propios amigos llega con una nueva e increíble serie animada. La sospecha está en el aire y la tripulación entera corre peligro: hay un impostor entre nosotros (y no, no estamos hablando de tus amigos tóxicos). 👀🔪
Acompaña a Verde, Azul, Naranja, Mora y a toda la tripulación en esta loca aventura llena de misterio, humor y... bueno, un par de "accidentes" en el camino. 🎒🛸
🏔️ No te pierdas Among Us, la nueva serie original ya disponible en Paramount Plus
PAW Patrol: The Dino Movie | Teaser Trailer (2026 Movie) | Paramount Pictures International
Biggest. Adventure. Ever. 🐾🌋🦖 Watch the new teaser trailer for PAW Patrol: The Dino Movie - roaring into cinemas August 2026. #PAWPatrolMovie
After their ship gets caught in a mysterious storm, the PAW Patrol pups crash land on an uncharted tropical island filled with dinosaurs. They meet Rex, a pup who has been stranded on the island for years and has become an expert in all things dino-related. When the PAW Patrol's archrival, Mayor Humdinger, begins recklessly mining in hopes of exploiting the island for its natural resources, he inadvertently causes a huge, dormant volcano to erupt. The PAW Patrol pups are thrown into a series of high-stakes, dino-sized rescues bigger than anything they've done before, as they must stop Humdinger before everything on the island goes extinct.
Paw Patrol: The Dino Movie | Meet the Dinos Featurette | Paramount Pictures International
Welcome to Jurassic Bark. 🦖🐾 Meet the dinos from PAW Patrol: The Dino Movie - roaring into PH cinemas AUG 26. #PAWPatrolMovie
After their ship gets caught in a mysterious storm, the PAW Patrol pups crash land on an uncharted tropical island filled with dinosaurs. They meet Rex, a pup who has been stranded on the island for years and has become an expert in all things dino-related. When the PAW Patrol's archrival, Mayor Humdinger, begins recklessly mining in hopes of exploiting the island for its natural resources, he inadvertently causes a huge, dormant volcano to erupt. The PAW Patrol pups are thrown into a series of high-stakes, dino-sized rescues bigger than anything they've done before, as they must stop Humdinger before everything on the island goes extinct.
Classic Rugrats Comic Strip for June 6, 2026 | Nickelodeon
Stream the classic Rugrats series on Paramount+! Try it at ParamountPlus.com!
Rugrats, provided to Creators Syndicate by Nickelodeon, based off the popular animated television series has been created for children and family's to laugh and enjoy together.
Follow these comics and their take on real episodes of the show and their own spin on hilarious adventures.
Avatar Legends: The Fighting Game is being delayed by three weeks so the developers can add new content it hadn't planned for launch.
Gameplay Group International and PM Studios’ 1v1 2D fighting game based on the phenomenally popular animated series, Avatar: The Last Airbender and its sequel, The Legend of Korra, is priced $29.99, and will feature crossplay at launch. It’s described as being “rooted in the spirit of elemental mastery.” Its official blurb continues: “Designed for both newcomers and veterans, it channels the energy of classic fighting games while breaking new ground in movement, style, and combat expression. Built with a focus on fluidity, responsiveness, and online integrity, the game invites players to discover what it truly means to fight with purpose. Hand-drawn in 2D, it is crafted to preserve the style and expressive animation of the original series.”
Gameplay Group had planned to launch Avatar Legends: The Fighting Game on Thursday, July 2, but it will now release on Thursday, July 23. In a statement, the publisher said: "To ensure Avatar Legends: The Fighting Game delivers the best possible experience at launch, we wanted to let you know that we’re taking a little extra time to cook up an exceptional Avatar adventure, including brand new content previously unplanned!”
Gameplay Group didn’t say what this new content is, but beta access runs July 2-5 for those who pre-order on PlayStation 5, Xbox Series X and S, and PC via Steam.
“We can't wait for you to master the elements and see how the Four Nations have come to life,” Gameplay Group added. “Thank you for your patience and continued support!”
12 playable characters are expected at launch, with “many more” released via a seasonal model. There are selectable support characters who “influence your fighting style and grant special moves.” The unique “Flow System” provides “movement centric” gameplay. There’s a single-player “campaign” with an original narrative, combo trials, a gallery mode, and “best in class” netcode.
Gameplay Group was founded by Victor Lugo, who was for a time lead designer at Iron Galaxy working on Killer Instinct, and Philip Mayes, who was managing director of Australian games company Mighty Kingdom, which has a number of licensed games under its belt. Avatar Legends: The Fighting Game was in the works at Swedish firm Maximum Entertainment for some time before it was quietly canceled in 2024, according to a financial report. The company never responded to IGN's request for comment. Gameplay Group picked up the Avatar fighting game Maximum Entertainment was working on to try to revive it.
You might remember Maximum Entertainment for its publishing label, Modus Games, abruptly ceasing development on 2D fighting game Them's Fightin' Herds, sparking a backlash from players. Maximum Entertainment has suffered financial problems, executive resignations, and legal action against former board members.
Gameplay Group is now the publisher of Them's Fightin' Herds, as well as Avatar Legends: The Fighting Game.
Paramount is getting serious about video games, and this is its first big announcement.
Paramount has made a significant move in the world of video games, and announced its first major project, Teenage Mutant Ninja Turtles: The Last Ronin from Bayonetta developer PlatinumGames.
The newly set up Paramount Games Studio includes all Paramount and Skydance gaming studios, including Skydance Interactive and Skydance New Media, in a major push into the triple-A space. As well as the Turtles game from Platinum, Paramount Games Studio is now publishing the recently delayed Avatar Legends: The Fighting Game.
But let’s start with Turtles. Revealed during the Summer Game Fest showcase, Teenage Mutant Ninja Turtles: The Last Ronin is described as a “AAA action-adventure game” that is, as you’d expect from the name, based on the hugely popular comic book series. The Last Ronin follows the last surviving Ninja Turtle as he embarks on a desperate mission for vengeance. It’s early days, but expect a release on consoles and PC.
And if you’re slightly confused by this announcement given a Teenage Mutant Ninja Turtles: The Last Ronin game was already announced as in development at Embracer-owned studio Black Forest Games, that project is no more, Paramount confirmed to IGN. The Last Ronin was in development at Black Forest and publisher THQ Nordic, but at some point before Skydance merged with Paramount in August last year development had stopped. Paramount Games decided to continue development and opted to go with Platinum.
Ahead of today's announcement, IGN interviewed Shawn Kittelsen, senior vice president (SVP), head of creative and production at Paramount Games Studio, to find out as much as possible not only about the Turtles game, but what Paramount is trying to achieve here. He compared the ambition of the Turtles game to Nier: Automata, which Platinum also worked on, and said fans of Paramount’s fast vault of franchises can start to get excited for more big video games based upon them.
IGN: Why is the formation of Paramount Games Studio important for our readers? What changes as a result of what you're doing here that they'll actually feel the effect of?
Shawn Kittelsen: If you are a fan of Star Trek or Teenage Mutant Ninja Turtles or SpongeBob or any of the franchises that live at Paramount, then this is a sea change in how Paramount approaches games, where previously games were strictly something that was licensed out and Paramount didn't have an investment in. Now Paramount is treating games as a content pillar alongside film and TV, and we're investing in games and we're publishing games. We're taking a stronger hand in the quality and creative control of those games. So we are elevating games in a big way. And that means if you've been a fan of these franchises and you're like, where are the triple-A TMNT games? Where's the love for Avatar: The Last Airbender? We're going to bring those games that you've been waiting for to the platforms that you play on.
IGN: Do you now have a significant first-party development resource you can draw upon to actually build games yourselves? Turtles is with Platinum, which is an external developer. Will you be developing games yourself?
Shawn Kittelsen: Yes. So we have Skydance game studios: Skydance New Media, which was co-founded by Amy Hennig, that's working on Marvel 1943, and then Skydance Interactive, which is the team that had worked in VR on titles like The Walking Dead: Saints & Sinners and Behemoth. Both of those teams are in the future going to be publishing games under the Paramount banner. We're going to be making games for the franchises that we own. We're going to be making games for original IP. We believe that games is a place where IP and new franchises can originate. So we want to take some calculated bets there.
And then there's going to be emerging IP as we develop new franchises within Paramount. Those might also start in games as they make their way across all media. So the plan is to do a mix of first-party development, third-party development or co-development, and then still some licensing where it makes sense. If there is a franchise or a genre or a platform that we're not prepared to invest in and really give our best attention, then that's a great opportunity to find the right partner and license with them.
But because we're also publishing and making our own games, we can be a bit more selective about where we license to make sure that we're curating the maximum quality for each IP. We don't want to just shotgun things out there and flood the market. We really want to make sure that when people see a Turtles game or a SpongeBob game or whatever, that they see that and they associate quality with it. And that means that over time we will want to grow our first-party development. But I think if there's anything that the 2020s has taught us, it's don't get over your skis by being too acquisitive in this industry and just building up a giant war chest of studios without being prepared to manage them effectively, to guide them towards the right projects and make sure that you can bring those projects to market. So we're taking the mixed approach and then building very, very conscientiously.
Paramount Games Studio's Shawn Kittelsen is working on Teenage Mutant Ninja Turtles: The Last Ronin's story.
IGN: Let's talk about Turtles. Platinum has a fantastic reputation for action games. It does feel like the perfect match, really. So it'd be great to get some insight into how this project began and why you thought Platinum was the right fit.
Shawn Kittelsen: From the jump, the idea of PlatinumGames and The Last Ronin seemed like peanut butter and chocolate. They went together very, very well. It was the kind of no-brainer pitch in terms of, could this work? Absolutely. When we started Paramount Games at the end of last year, building out the division and the team and looking at the slate, there wasn't a Last Ronin game in development at the time. There were some previous partnerships that had gone away. So we were very, very excited to say, "Well, let's get going on this. Let's make that the first thing that we focus on." And Platinum had some really awesome creatives who were excited about The Last Ronin and had a pitch. And when we saw their pitch, it was about so much more than what we expected.
I expected to hear a lot about combat and action and we did, but we also heard a lot about the heart of this story and what The Last Ronin means to Turtles fans who grew up with TMNT and now can look back on their lives and see that things have changed, and they're more complicated, and they live in a different world, and they want the next generation to be able to enjoy the things that we all enjoyed when we were younger. So when they came in and they're like, "It's about the seasons of life and how we all love this thing and how it changes as we grow older but we still love it, but it's not the same," that hit different for me because okay, these guys not only understand the action component very well and obviously have those chops, but they understand this story and the work that Kevin Eastman [co-creator of the Teenage Mutant Ninja Turtles] and Tom Waltz, the Escorza Brothers and Peter Laird and everyone else who contributed to The Last Ronin, they will honor the source material with an adaptation that really gets into the heart of the characters and the themes.
So that's the first big AAA project that we greenlit and that we've been working on. I think it represents everything that we want Paramount Games to be: the right fit between the team and the IP. They're fans of it. We don't want people who are non-fans being forced into making a game just for a paycheck. We want people who would bleed for these characters with or without the job. Like, they would be out there making fanfic. So we've got all the right ingredients to say, "Okay, this is exactly what we want to make as a company and this is a great game to represent the best of what we can do with our characters and with our future."
And then I'm personally invested in The Last Ronin because I'm working on the story for it. I haven't written a full game since Mortal Kombat 11 and the Aftermath content. I was a narrative lead on MK11 and Injustice II. So I have actually written for Turtles before, because we had the Turtles in Injustice 2 as guest characters. So it's nice to come back to the Turtles.
But Yohei Shimbori, who's the director at PlatinumGames working on The Last Ronin, he also comes from fighting games. He was a producer on Tekken 8. He was on the Dead or Alive series for a number of years. And when we met, we got along. It was very much peanut butter and chocolate. And when we talked about what his ambitions for the story for the game were, one of the things that he talked about was how he really wanted to marry Japanese action with Western storytelling, and make an adaptation that really challenged what Platinum has done in the past with stories, and try to meet the bar set by things like Nier: Automata, when you think of the best stories in PlatinumGames.
And we talked about, "Hey, well, we'll get some Western writers." And he said, "Well, I really love Injustice 2 and MK11 and your work. We could work on this together." If you throw that out there to me and it's like, "Oh, you mean I don't have to... Oh, I could do that?" That was an irresistible opportunity. So I've got a narrative director, Mike Rogers, on our team who we're working with as well on the story. Mike just worked on the Invincible VS fighting game with Robert Kirkman. I guess we're a bunch of old fighting game hands who are coming together to make the ultimate Turtles action adventure now.
IGN: It sounds like it’s early on.
Shawn Kittelsen: It's early on, but the terms of the deal are fully executed. We're already multiple milestones deep and getting into prototyping and building our way to all of the pieces that we need to go scale full production. So it's early days.
IGN: You mentioned Nier: Automata as a point of comparison. That's a masterpiece in many people's eyes. You’re shooting high!
Shawn Kittelsen: That's the trick. I started my career working on the Arkham games at DC Comics. That's how I got connected to NetherRealm and WB Games in the first place. I think we don't want to treat any of these as just opportunities to bring something that people know to games. It's cultural stewardship for us. It's, what's the best way to bring this to an audience? I think The Last Ronin comics are some of the best books of the last five, 10 years, but even so there's only an audience that's so big for comics. And when we bring the story to games, I hope that it drives a lot more people back to the comics and go back and rediscover that story in the comics, because we're going to be pushing towards such a big global audience. So we're very excited about what we can do with this one.
And like I said, it's a passion project. I've already got enough of other jobs, so it takes a lot to convince me and my wife that I should be spending nights and weekends working on a game personally!
In October 2024, Paramount Game Studios revealed plans for the first Avatar: The Last Airbender AAA RPG, which was set for development at Warhammer 40,000: Space Marine 2 maker Saber Interactive with a 2027/2028 release window. Details were thin on the ground, but we were told the Avatar RPG was going to be "the biggest video game in franchise history," and it would tell a new story in the Avatar universe developed in "close collaboration" with Avatar Studios.
With a working title of Ice Wars, the new Avatar RPG would have put players in the role of an "all-new, never-before-seen Avatar," with a story taking place thousands of years in the past. At the time, Avatar owner Paramount and Saber said players "can expect to be immersed in a vibrant world, master all four elements, engage in dynamic combat alongside companions, and experience the challenges and decisions that come with being the keeper of balance in the world.”
“Saber Interactive has a proven track record in bringing IP-based games to life, and we are excited to co-fund this AAA title alongside them and let fans experience this world first-hand,” Paramount said at the time.
Unfortunately, we didn’t hear anything more of the project. And now, two years later, we have confirmation it’s fallen by the wayside. Shawn Kittelsen, senior vice president, head of creative and production at Paramount Games Studio, told IGN that the Avatar RPG wasn’t in production when Paramount Games Studio, which unifies all Paramount and Skydance gaming studios including Skydance Interactive and Skydance New Media, was set up last fall after the Paramount Skydance merger.
It’s a similar situation to Embracer-owned studio Black Forest Games' Teenage Mutant Ninja Turtles: The Last Ronin, which ceased development at some point before Skydance merged with Paramount. But the big difference here is Paramount Games decided to continue development of TMNT, opting to go with PlatinumGames. For the Avatar RPG, Paramount Games decided against continuing the project. It is, however, publishing the recently delayed Avatar Legends: The Fighting Game.
“That's a project that wasn't in production when we came in,” Kittelsen told IGN of the Avatar RPG. “We didn't start this iteration of Paramount Games until last fall, after the Paramount Skydance merger. So that game was not in production.”
“There were a lot of aspirations previously at Paramount, but there wasn't necessarily the conviction or the support, and it wasn't a separate division,” Kittelsen continued. “Games was a sub-department within consumer products. Now we are a business unit and we're accountable for driving revenue and building games, and we have a larger team and more support behind us including the fact that Skydance came with two game studios ready to play.
“So we're taking a different approach to games and wanting to see things through and make sure that anything that we announce we're prepared to launch. Even with something like The Last Ronin that's earlier on, there is a deeper conviction and a larger investment being made in that title that we are going to ensure that we drive to launch. We are fully publishing that game and control all aspects of it alongside Platinum, and we've made sure that Platinum's as committed as we are to making it a reality.
“So doesn't mean you won't get a AAA Avatar game at some point, but it might come in a different iteration.”
Paramount is reconstituting its video game operation, launching a new game studio and setting a leadership team for the division.
Paramount Games Studio
Like its media peers, the company has deployed various strategies over the years in the sector, which has historically not been a straightforward process for Hollywood despite all of its established IP. Ramping up in gaming is considered a priority as the company looks to close its pending merger with Warner Bros. Discovery, which has had an up-and-down journey in gaming but remains committed to the space.
Paramount Games Studio encompasses all Paramount and Skydance gaming studios, including Skydance Interactive and Skydance New Media. Last August, Paramount and Skydance closed their $8.4 billion merger.
Leading the newly created unit is President Tony Driscoll, a former executive with Epic Games, Warner Bros., AT&T, and Disney. Driscoll will serve concurrently as Executive Vice President (EVP) and head of corporate strategy and development, and will continue to lead integration planning efforts for the WBD transaction. Paramount has said the $110 billion deal will close by the end of September. It still needs approval from a handful of key regulatory agencies and has also drawn scrutiny from lawmakers, activist groups and an industry coalition that includes some prominent actors.
Other key execs in the gaming unit include Dan Prigg, EVP and head of games; Shawn Kittelsen, Senior Vice President (SVP), head of creative and production; Andrea Silvers, SVP, marketing and communications; Kara Bilkiss, SVP, business development and licensing; and Ray Davis, SVP of engineering.
“This division launch marks a meaningful evolution in how we think about games – not as an extension of our business, but as a core pillar of our content strategy alongside film, television, and streaming,” Driscoll said in a statement. “We are committed to creating exceptional games for every type of player, from casual to AAA, and building enduring experiences across our beloved Paramount IP and original worlds that deepen fan engagement and drive long-term growth.”
Paramount Skydance Launches New Video Game Studio as ‘Core Pillar’ of Content Strategy Alongside TV, Films and Streaming (EXCLUSIVE)
David Ellison has been moving pieces around the board in reshaping the new Paramount Skydance over the past year. But one key division remained out of play in his master media plan — until now.
On Friday, Paramount Skydance unveiled Paramount Games Studio, a unified gaming studio that combines Skydance’s two existing game studios, Skydance Interactive and Skydance New Media, with Paramount’s intellectual property, as Paramount’s gaming business has largely consisted of licensing IP to third parties.
Variety has confirmed that both of Skydance New Media’s in development projects, “Marvel 1943: Rise of Hydra” and an untitled Star Wars game made in collaboration with Lucasfilm, are still in the works. As for its new slate, Paramount Games Studio will make the announcement of its first game, a AAA title, during Summer Game Fest at the Dolby Theatre in Los Angeles Friday.
To lead its new gaming efforts, Paramount has named Tony Driscoll, the company’s head of corporate strategy and development, as president of Paramount Games Studio. Driscoll is intended to service in both roles concurrently “and will continue to lead our integration planning effort for the Warner Bros. Discovery transaction,” per Paramount.
Paramount Games Studio launches as Paramount Skydance is awaiting regulatory approval on its pending acquisition of Warner Bros. Discovery. WBD has its own in-house video game studio, which produces titles based on Harry Potter, “Game of Thrones,” the DC Universe and more WBD IP.
Along with Driscoll, the leadership team at Paramount Games Studio includes two top Skydance Games vets: Dan Prigg, who was previously head of Skydance Interactive, is now executive vice president, head of games for Paramount, while Shawn Kittelsen has been set as senior vice president, head of creative & production.
Skydance New Media’s previous leadership team is also experiencing a shakeup with Amy Hennig moving from her role as co-president of Skydance New Media to become Paramount Games Studio’s studio creative director. Julian Beak, who served alongside Hennig as co-president of New Media, has exited the company amid the changes.
Other key roles include Andrea Silvers as Senior Vice President, Marketing and Communications; Kara Bilkiss, Senior Vice President, Business Development & Licensing; and Ray Davis, Senior Vice President of Engineering.
“This division launch marks a meaningful evolution in how we think about games – not as an extension of our business, but as a core pillar of our content strategy alongside film, television, and streaming,” Driscoll said. “We are committed to creating exceptional games for every type of player, from casual to AAA, and building enduring experiences across our beloved Paramount IP and original worlds that deepen fan engagement and drive long-term growth.”
Among Us | Full Episode (S1, E1) | ”A Pizza Party Where Nothing Bad Happens” | Paramount+, Innersloth, Animated
Based on the global gaming phenomenon, the new series Among Us follows a group of eccentric Crewmates who must root out an Impostor in their midst before they fall victim to its villainous designs.
“A Pizza Party Where Nothing Bad Happens” - Two newcomers tour The Skeld just before disaster strikes!
Co-stream Among Us Episode 1 live until 6/11! No VOD.
Stream all 10 episodes of Among Us on Paramount+. Get started at ParamountPlus.com
Paramount+ today (June 5) revealed the surprise premiere of its new original animated series Among Us, announced live at Summer Game Fest in Los Angeles. Created by Owen Dennis and produced by CBS Studios and Innersloth, all ten episodes are now available to stream exclusively on Paramount+.
The announcement was made on stage by series stars Yvette Nicole Brown and Liv Hewson during the global livestream event. Fans in attendance and those watching worldwide were also treated to a first look at the official trailer. The announcement comes as a, well, surprise because there had been practically no updates on the project since 2024, when production on the video game adaptation wrapped.
Among Us follows a group of eccentric, monochromatic Crewmates of a ship transporting junk across the galaxy who must root out an Impostor in their midst before they fall victim to its villainous designs.
The Paramount+ series is based on the globally popular multiplayer social deception game of the same name.
The voice cast includes Yvette Nicole Brown (Drake & Josh, Community, The Odd Couple) as “Orange,” Kimiko Glenn (Baby Shark's Big Show, Orange is the New Black) as “Cyan,” Liv Hewson (Yellowjackets, Bombshell) as “Black,” Ashley Johnson (The Last of Us, Blindspot) as “Purple,” Wayne Knight (Catscratch, Seinfeld, Hot in Cleveland) as “Lime,” Phil LaMarr (The Loud House, Futurama) as “Brown,” Randall Park (Always Be My Maybe, Fresh Off the Boat) as “Red,” Dan Stevens (Godzilla x Kong: The New Empire, Cuckoo) as “Blue,” Debra Wilson (Baby Shark's Big Show, MADtv) as “Yellow” and “Computer,” Elijah Wood (The Lords of the Rings trilogy, Wilford) as “Green,” and Patton Oswalt (Ghostbusters: Frozen Empire, The Goldbergs, The King of Queens) as “White.”
Among Us is created by Owen Dennis, who also serves as executive producer alongside Forest Willard and Marcus Bromander, and Carl Neisser for Innersloth. Titmouse serves as the animation studio, with executive producers Chris Prynoski, Shannon Prynoski, Antonio Canobbio and Ben Kalina.
"Emergency Meeting #42," Innersloth announced on their official dev blog. "IT’S FINALLY HERE CREWMATES!! At LOOOOOOOOOONG last, we can finally say the words so many of you have waited to hear: THE AMONG US ANIMATED SHOW IS OUT NOW! The entire show is available on Paramount+, with the first episode free now on their YouTube page. We’ve been so amazed by the work of CBS, Owen Dennis, and Titmouse. We couldn’t have gotten here without our producers Carl Neisser, and of course, Fortebass and Puffballs. We hope you love the show as much as we do!"
The Among Us game became a global phenomenon, reaching nearly 500 million monthly active users at its peak in Q4 2020. The game generated more than 4 billion views on YouTube and over 1.22 billion viewing sessions on Twitch.
In October 2020 alone, it ranked #1 on Google Play in 66 countries and #1 on iOS in 55 countries, with Top 100 placements in nearly every market worldwide.
Once fans have watched the show enough to memorize all the lines, they are invited to pop into Among Us game and continue all the mischief. The new Showbiz Cosmicube is available right now via the in-game store for 4,000 Beans. Themed after the show, they’ll be able to rock the fits of their favorite character(s). Once purchased, activate the Cosmicube to start earning pods for:
Fire up a lobby with your friends and recreate scenes from the show with the map decorations placed around The Skeld. Just remember to update to v17.4.0 so you can get the Cosmicube and decorations. And don’t worry, these cosmetics will be in the store FOREVER so you have plenty of time to gather your Beans.
Among Us has also released a brand new space themed Cosmic Cosmicube for 70 Stars. "Let your Crewmate take a trip in a little rocket ship, or chill with an Alien Space Cat. Just like space, this Cosmicube will go on forever!," said Innersloth.
Innersloth has also announced Among Us Story: On Guard, a upcoming narrative-driven adventure based in the Among Us universe. Fans will be able to get hands on with the game with a demo releasing on Among Us’s 8th birthday, Monday, June 15th, 2026!
Among Us Season 1 Episode Guide:
A Pizza Party Where Nothing Bad Happens: Two newcomers tour The Skeld just before disaster strikes! (#101; series premiere)
You Can't Be Hot And Smart: A dead body is found – Who ya gonna call? Hot Doctor! (#102)
CHAOS HAS FOUND A NEW HOME!: Something isn't right on board. Time for the first EMERGENCY MEETING! (#103)
AND THEY LIKE TO KILL!: Factions form, pizza is eaten, and the hunter may become hunted. (#104)
Good Vibes Only: The crew votes out the Impostor… but something feels off. (#105)
Insecurity In Security: Equipment on board has been sabotaged the crew must figure it out… again. (#106)
6 Angry Crewmates: Crewmates are put on trial, secrets come out, and decisions get even harder. (#107)
Impostor Syndrome: Alliances form as blame spreads and a startling discovery changes things. (#108)
I'm Just Venting: Fewer survivors, rising panic, and a reactor on the brink. (#109)
Everyone Is Still Alive. No One Is Dead.: Survival is on the line, secrets collide, and long-running tensions finally explode. (#110; season one finale)
Classic Rugrats Comic Strip for June 5, 2026 | Nickelodeon
Stream the classic Rugrats series on Paramount+! Try it at ParamountPlus.com!
Rugrats, provided to Creators Syndicate by Nickelodeon, based off the popular animated television series has been created for children and family's to laugh and enjoy together.
Follow these comics and their take on real episodes of the show and their own spin on hilarious adventures.
A First Look at the Vibrant Merchandise Collections and Imaginative Stores Coming to Universal Kids Resort
The exclusive collections includes new merch from fan-favorite franchises Shrek, Minions, Jurassic World, Trolls and more.
June 01, 2026
Universal Destinations & Experiences is giving families a first look at the playful stores and character inspired merchandise coming to Universal Kids Resort, opening July 1, 2026. Each of the park's seven themed lands will feature retail locations offering apparel, toys, plush, accessories, and collectibles designed to bring beloved stories and characters to life for kids and their families.
"Everything we're creating for Universal Kids Resort is designed with families in mind, from the child height displays to the character infused storytelling woven into every shop. These new merchandise collections aren't just souvenirs. They're another way for kids and kids at heart to step into the worlds they love and carry a piece of that joy home with them."
– Justin LaFoe, Global Parks Merchandise & Retail Officer, Universal Products & Experiences
Exclusive Merchandise Collections at Universal Kids Resort
Jurassic World Adventure Camp
At Jurassic World Outfitters, junior adventurers can gear up with dinosaur themed apparel and an expansive toy collection designed to inspire imaginative play. Merchandise includes interactive masks, action figures, hatching dinosaur eggs, oversized LEGO sets, and more.
The shop will also feature glowing egg keychains that crack open to reveal miniature plush dinosaurs, as well as oversized sleeping dinosaur plush perfect for cuddling after a day of adventure. Nearby, the Supply Depot kiosk will offer additional dinosaur themed headwear and apparel.
Inside Barg'N-Mart, guests will discover a whimsical assortment of nautical merchandise, including a Glove World themed glove plush hat, SpongeBob and Plankton shoulder pals, plush rings, and beach ready bucket hats.
The shop will also carry apparel, toys, and character plush, all displayed within a treasure chest inspired retail environment that captures the humor and charm of the iconic series. Additional beach themed accessories will be available at the Grab-It Mart kiosk.
DreamWorks' Shrek's Swamp
Triplets Treasures will offer families plenty of ways to embrace their inner ogre. Guests can shop matching ogre hoodies for kids and adults, along with ogre ears available as hats, headbands, and bucket hats.
The store will also feature Shrek and Donkey shoulder pals, plus apparel, accessories, and plush inspired by Shrek, Fiona, Donkey, and other favorite characters.
Illumination's Minions vs. Minions: Bello Bay Club
At Bello Bay Boutique, guests can show their team spirit with Team Yellow and Team Purple apparel, accessories, headwear, and Minion plush inspired by the friendly rivalry featured throughout the land.
DreamWorks' TrollsFest
Inside Sparkle Shine Glitter Glow, guests can experience the Troll-ify Me! Experience, an interactive makeover opportunity featuring cosplay inspired by fan favorite characters such as Poppy, Branch, and Guy Diamond.
The experience includes colorful wigs, headwear, apparel, makeup, and accessories designed to bring each character's personality to life. Nearby, Mr. Dinkles' Market kiosk will offer festive tees and additional TrollsFest merchandise.
DreamWorks' Puss in Boots: Del Mar
At Mercado de Perrito, families can browse a variety of Puss in Boots inspired apparel, accessories, and headwear, including cosplay items that allow kids to transform into favorite characters from Del Mar.
Next door, Tienda de Dulces will offer themed sweets and treats that provide a taste of Del Mar to take home.
Isle of Curiosity featuring DreamWorks' Gabby's Dollhouse
Located at the heart of the park, the Universal Kids Resort Store will serve as the resort's flagship retail destination, bringing together merchandise from all seven themed lands alongside resort branded apparel and collectibles.
The store will also feature an expanded assortment of DreamWorks Animation's Gabby's Dollhouse merchandise, including hats, headbands, plush, apparel, and accessories inspired by favorite characters from the series. The location serves as both the starting point and final stop for families exploring the resort.
Each retail location throughout Universal Kids Resort has been designed to match the scale, color, and sense of discovery found throughout the park. From child height displays to character driven storytelling, the merchandise program supports the resort's mission to inspire joy, curiosity, laughter, and imaginative play for young explorers and the young at heart.
Guests looking to shop ahead of their visit can also find select merchandise now available at shopUniversal.com.