Showing posts with label Non-Nickelodeon Research. Show all posts
Showing posts with label Non-Nickelodeon Research. Show all posts

Friday, November 15, 2024

Monster High Partners with Anti-Bullying Alliance

The partnership was announced this Anti-Bullying Week, along with new research into the state of bullying for children in the UK today and new resources for children and parents to tackle issues.

Monster High x Anti-Bullying Alliance

This Anti-Bullying Week, 10th – 15th November, Monster High has announced a new partnership with the Anti-Bullying Alliance (ABA) charity in efforts to tackle bullying, along with new findings showing that a third of children in the UK admitted that they have felt as though they don’t ‘fit in’, while as many as 37% have been bullied in some form by their fellow peers and a further six in 10 have witnessed it happening to their classmates.

A poll of 1,000 UK children aged 6-11 carried out via OnePoll found that 75% of kids don’t think their parents know the full extent of bullying happening at their school, and 59% say the same about their teachers, while 22% feel they can’t truly be themselves because they’re afraid of what others might say.

To support efforts to reduce bullying, Monster High and the ABA have created resources for both children and parents, providing tools on how to deal with bullying. The children’s resource is guided by Monster High’s characters to empower conversations in a child-friendly way and a further resource for parents aims to help them identify signs of bullying and help their children through this.

Mattel’s Monster High brand is a toy and content franchise with characters that embrace what makes them unique. Monster High Project Belonging is a global initiative expanding the brand’s mission of acceptance and inclusivity by creating a world where everyone feels proud of who they are by uncovering a greater understanding of belonging in adolescence.

The ABA unites organisations to stop bullying and foster safer spaces for young people. It supports a vast network of organisations and schools, shares best practices, raises awareness through campaigns including coordinating Anti-Bullying Week and Odd Socks Day each November and delivers impactful programmes across the UK. It is based at the National Children’s Bureau.

Monster High x Anti-Bullying Alliance

Martha Evans, director of the Anti-Bullying Alliance, said: “These findings are concerning, showing that many children face fears of exclusion and bullying, which can have lasting impacts. This Anti-Bullying Week, we can change the narrative by choosing respect to create safer, inclusive spaces where all children belong. Adults must lead by example, showing respect in action. We’re excited to partner with Monster High to promote anti-bullying and foster kindness.”

Kelly Philp, senior Marketing director from Mattel UK, said: “We want to contribute to a world where every child feels proud to be their authentic self and embrace their uniqueness. We have partnered with Anti-Bullying Alliance to support its mission to stop bullying and foster children’s sense of belonging.”

For more information, click here.

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Original source: Toy World.

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Wednesday, December 13, 2017

Nickelodeon Invests In Location-Based VR Startup Dreamscape Immersive; To Develop Virtual Reality Experience Using Nick's IP's

Original Dreamscape Immersive Press Release via PR Newswire:

Dreamscape Immersive Closes $30M Series B


Financial Commitment from Nickelodeon, Majid Al Futtaim, Bold Capital Partners, 21st Century Fox, Warner Bros., VRSense Solutions Limited, Image Nation Abu Dhabi and more, Demonstrates the Power of Dreamscape Immersive's Location-Based Offering and Plans for Global Expansion into New Territories



(PRNewsfoto/Dreamscape Immersive)

LOS ANGELES, Dec. 13, 2017 /PRNewswire/ -- Dreamscape Immersive, the location-based VR startup backed by some of Hollywood's biggest players, today announced the close of a $30M Series B financing round.

Since announcing the series led by AMC Entertainment (NYSE: AMC), which will also open and operate up to six Dreamscape Immersive VR centers in North America and the U.K., the company has received an incredible amount of interest from additional parties. To make room for these strategic investments, Dreamscape Immersive has increased its Series B financing round to $30M with new financial commitments from Nickelodeon, Majid Al Futtaim, VRSense Solutions Limited, and Image Nation Abu Dhabi. Returning Series A investors including, Bold Capital Partners, 21st Century Fox, and Warner Bros. also participated in the round.

"We started Dreamscape Immersive with the fundamental belief that strategic partners will be key to our success," said Aaron Grosky, COO of Dreamscape Immersive. "This group of existing and new investors, each of whom are leaders in their own respective categories, not only share in our vision but will help Dreamscape Immersive execute and grow. We couldn't be more excited for what we're going to be able to accomplish together."

Funding from each investor will be used to help Dreamscape Immersive scale operations, build a marquee slate of content and further its global expansion into a slew of new territories.

Specifically, in addition to Nickelodeon's investment, Nickelodeon and Dreamscape Immersive have committed to produce an experience using the brand's IP for kids and families. Majid Al Futtaim, the leading lifestyle conglomerate across the Middle East, Africa and Asia, has made a strategic equity investment in Dreamscape Immersive, with the intent to take the VR offering global. Other investors such as VRSense Solutions Limited, a wholly owned subsidiary of PC Partner Group Limited and maker of PC backpacks, will help the company advance hardware development, and investors such as Image Nation Abu Dhabi, one of the leading media companies in the Arab-speaking world, will help further develop a robust slate of immersive content.

Dreamscape Immersive's flagship location is slated to open to the public at Westfield Century City Mall in Los Angeles, California in 2018. In addition to this location, the company has formed a strategic partnership with AMC Entertainment, with a commitment from AMC to open and operate up to six Dreamscape Immersive VR centers within AMC theatres and at standalone locations in North America and the U.K.

The company is spearheaded by co-chairmen Walter Parkes and Kevin Wall, CEO and former Disney Imagineering chief Bruce Vaughn, COO Aaron Grosky, and utilizes unique body-mapping technologies developed by the Swiss research foundation, Artanim. It has also attracted an A-list group of advisors including Yves Behar, renowned industrial designer, as Brand and Design Advisor; Hans Zimmer, Music Advisor; Dan Fellman, Past President, Domestic Distribution, Warner Bros. Pictures, as Distribution Advisor; Rick Carter, Academy Award winning production designer, as Production Advisor; Tom Staggs, former COO of the Walt Disney Company, as Corporate Strategy Advisor; and Gore Verbinski, Academy Award winning filmmaker, as Creative Advisor.

About Dreamscape Immersive
Dreamscape Immersive is a location-based VR entertainment company that was founded in January 2017. Led by co-chairmen Walter Parkes, Kevin Wall, CEO Bruce Vaughn and COO Aaron Grosky, with technology created by Swiss research institute Artanim, Dreamscape offers untethered VR experiences with body-mapping technology that allows participants to enter into, explore, and interact within cinematic worlds in a way they never dreamed possible. The Dreamscape Immersive team is made up of a dynamic group of cinematic storytellers, music trailblazers, theme park attractions-experts, gaming executives, technologists and medical researchers, who all share one thing in common: a collective commitment to bringing an entirely new entertainment experience to a mass audience. Dreamscape Immersive is headquartered in Los Angeles, California.

SOURCE Dreamscape Immersive

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http://www.dreamscapeimmersive.com/

Nick’s investment in the company comes amid its production of Blurt, a live-action TV movie featuring virtual reality sequences developed and created by the kidsnet’s newly launched Entertainment Lab.

Dreamscape already had the backing of some major Hollywood players, Steven Spielberg.

More Nick: 2018 on Nickelodeon USA | New Shows, Specials, Events, Movies, Episodes, and More!

Additional sources: TheWrap, Variety, Kidscreen.
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Monday, July 15, 2013

No Boundaries: iProspect Study Finds Teens are Loyal to Content, Not its Delivery or Schedule; Nickelodeon Named As One Of The Top Five Networks Teenagers Like To Engage With On Social Media

The global digital performance marketing agency iProspect has announced in the following press release, from PRNewswire, that their new study has revealed that teenagers are more loyal to digital content than the channels that deliver it. More concerned with watching shows such as Comedy Central's "South Park" and MTV's "Teen Mom" than whether those programs are viewed on a TV or a laptop, teens are focused on the ideas contained in their favorite shows and movies and the connections they create with friends, the report found.

The independent study of 1,000 teens aged 13 to 18 found that while 90 percent of teens view television as the top source of entertainment information, they're also watching programming on Netflix, YouTube, and other channels where they can watch on their own schedules. The report also found that beyond teens' media consumption lies a social ecosystem in which they share thoughts and feelings, presenting an immediate opportunity for brands to make relevant, lasting connections with this important demographic. Links to an e-book and infographic illustrating the study findings can be found below.

In addition, while recent research has suggested that teens are abandoning Facebook, 81 percent use social media, and the iProspect study shows they like to engage with their favorite brands through social channels. This engagement, however, is fragmented, and is not limited to any particular social network. Teens will follow favorite networks on Facebook (44 percent), YouTube (29 percent), Twitter (13 percent), and other niche social networks. iProspect has found that Viacom channels and networks, including Nickelodeon and Nick at Nite (Nick@Nite), are among the top five favorite TV networks for teenagers to engage with through social media.

Original iProspect Press Release:

No Boundaries: iProspect Study Finds Teens are Loyal to Content, Not its Delivery or Schedule

Digital Marketing Leader Finds Opportunity for Marketers Lies in Making Relevant, Lasting Connections with Teens on Social Channels

BOSTON, July 15, 2013 /PRNewswire/ -- A new study published by global digital marketing agency iProspect (www.iprospect.com) reveals that teenagers are more loyal to digital content than the channels that deliver it. More concerned with watching shows such as South Park and Teen Mom than whether those programs are viewed on a TV or a laptop, teens are focused on the ideas contained in their favorite shows and movies and the connections they create with friends, the report found.

The independent study of 1,000 teens aged 13 to 18 found that while 90 percent of teens view television as the top source of entertainment information, they're also watching programming on Netflix, YouTube, and other channels where they can watch on their own schedules. The report also found that beyond teens' media consumption lies a social ecosystem in which they share thoughts and feelings, presenting an immediate opportunity for brands to make relevant, lasting connections with this important demographic.

An e-book and infographic illustrating the study findings can be viewed at the following links:

E-book: www.iprospect.com/no-boundaries-teens-and-social-media
Infographic: www.iprospect.com/teens-and-social-media

"Even with the exponential growth of new media channels, it's not the particular app or platform that teens are loyal to, it's the content," said Danielle Smith, group account director, iProspect. "Marketers need to focus on developing the most relevant content that helps teens make a statement about themselves or pushes them to share with others.

"To do so, we recommend that brands create visual messages that can be consumed quickly on social networks, where nearly 80 percent of teens get entertainment information. Brands also should develop humorous messaging or cause marketing to spark interest, and crowdsource projects when possible to encourage a sense of belonging amongst teens."

While recent research has suggested that teens are abandoning Facebook1, 81 percent use social media, and the iProspect study shows they like to engage with their favorite brands through social channels. This engagement, however, is fragmented, and is not limited to any particular social network. Teens will follow favorite networks on Facebook (44 percent), YouTube (29 percent), Twitter (13 percent), and other niche social networks.

Their top five favorite TV networks to engage with through social are:

1) Comedy Central
2) Cartoon Network
3) MTV
4) Nickelodeon/Nick-at-Nite
5) Disney

And while there are more TV and movie viewing options than ever before (59 percent of teens said they watched shows and movies on Netflix, followed by YouTube at 53 percent, and cable/satellite at 34 percent), teens are not necessarily lured by the most innovative technologies to watch their entertainment. The study found that 79 percent of teens like to watch movies at home on TV, 60 percent prefer a theater, and 48 percent choose to watch on a laptop. Other ways to watch include smartphones and tablets, which tied at 14 percent each.

To access the full report, please visit: http://www.iprospect.com/no-boundaries-teens-and-social-media

1 Pew Internet: "Teens, Social Media, and Privacy" (http://www.pewinternet.org/Reports/2013/Teens-Social-Media-And-Privacy/Summary-of-Findings.aspx), May 2013

Methodology

iProspect commissioned independent research firm ResearchNow to study the entertainment preferences of 1,000 teens from May 15, 2013. The margin of error for this study is +/- 3 percent.

About iProspect

For progressive leaders, iProspect is the trusted global partner in developing customized, data-driven strategies that transform consumer intent into action and drive conversions. iProspect's offerings span the full spectrum of performance marketing including paid and natural search, performance display, content generation, analytics, social media management, and structured data and feeds.

Since 1996, iProspect's client list spans many industries and includes Fortune 500 companies such as General Motors, adidas, Neiman Marcus, Container Store, Mandarin Oriental Hotel Group, The Gap, Athena Health, and others.

Representing a diverse global footprint, iProspect has 55 offices in 40 countries with over 1,900 employees. For more information, visit www.iprospect.com or follow us on Twitter @iProspect.

SOURCE iProspect

RELATED LINKS
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