Showing posts with label Nickelodeon Virtual Reality. Show all posts
Showing posts with label Nickelodeon Virtual Reality. Show all posts

Saturday, April 04, 2026

'Teenage Mutant Ninja Turtles: Empire City' Available April 30 on Meta Quest, Pico, and Steam VR

Teenage Mutant Ninja Turtles: Empire City Available April 30 on Meta Quest, Pico, and Steam VR

Pre-orders available on Meta Quest with 20% discount

'Teenage Mutant Ninja Turtles: Empire City' Key Art

STOCKHOLM —  April 2, 2026 — Shell up, players, because it’s finally time to be a Turtle! Cortopia Studios and Beyond Frames Entertainment reveal that Teenage Mutant Ninja Turtles: Empire City, will launch on April 30, 2026, on Meta Quest, Steam VR, and Pico for $24.99. The first-ever VR game for everyone’s favorite amphibious heroes, Empire City provides a full-body immersive experience that gives players three green fingers, ninja-style kicks, and the option to brother-up throughout the narrative campaign with friends in co-op.


“Over four decades, the Teenage Mutant Ninja Turtles have built one of the most incredible libraries in video game history. Those games do an incredible job of letting people play a Turtle, but I still haven’t played a game that captures that feeling of being a Turtle. That’s that feeling we set out to capture in Empire City,” said Ace St. Germain, CEO of Beyond Frames Entertainment and Creative Director of Empire City at Cortopia Studios.

After the first public hands-on demo during Steam Next Fest  and exclusive media previews before and at GDC this March, the player excitement has grown larger than a Mouser-filled Technodrome:

  • “I’ve always wanted to love being a Ninja Turtle since I was a kid, and though plenty of experiences have gotten me close, Empire City might be the most genuine way to inhabit a half-shell to date.” – Game Informer
  •  “Clearly gets the Turtles on a fundamental level.” – Comicbook.com
  • “Everything here just works …  I could’ve stood on that roof twirling Michelangelo’s nunchucks for hours.” – UploadVR
  • TMNT: Empire City shows how perfect the Ninja Turtles might be for VR” – IGN

THE TIES THAT BIND US

“At its heart, TMNT has always been about the bonds between characters – the ones that tie them together and the ones that pull them apart,” St. Germain adds. “This is why we’ve made Empire City’s story less about the Turtles themselves than about the players’ bonds with TMNT. We wanted their understanding and personal beliefs to be reflected in their actions rather than forcing the player into a singular narrative. We funnel the players’ decisions through the leader of the Foot in Japan, Karai, who comes to New York to bring order to the chaos left behind in the wake of the fall of the Shredder – a leader whose approach to leadership is very different from her own. How she decides to lead is ultimately up to the players’ relationship with this world.”

A beloved character in the long-running canon of the Teenage Mutant Ninja Turtles, Karai plays a central role in Empire City. To commemorate her role, Cortopia Studios has worked with legendary TMNT comics artist Dan Duncan to create a unique piece of art showcasing Karai in the world of Empire City.

Karai Wallpaper | Teenage Mutant Ninja Turtles: Empire City

Ace St. Germain sat down with Tom Waltz, story consultant on Empire City and writer of The Last Ronin – as well as more than 100 issues of IDW’s Teenage Mutant Ninja Turtles comic book series – to discuss Karai’s role in the game in Cortopia’s latest video dev diary.

Pre-orders for Teenage Mutant Ninja Turtles: Empire City are available now on Meta Quest with a 20% discount, and players can wishlist the game on Steam VR and Pico today. Follow Empire City on Discord, X, TikTok, Instagram and Facebook to learn more.

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Sunday, November 16, 2025

Star Trek Infection | VR Games Showcase Trailer | Broken Mirror Games

Star Trek Infection | VR Games Showcase Trailer | Broken Mirror Games


If you thought you knew everything about U.S.S. Lumen and what happened there... well, think again.

Star Trek: Infection the first narrative survival set in the Star Trek universe and Broken Mirror's first VR game!

You’re a Vulcan Starfleet officer, sent on a special mission aboard the U.S.S. Lumen, but something has gone horribly wrong.

Wishlist Now: 

You can also follow Broken Mirror on Social Media to stay up-to-date with all the latest IHTP news!

Music:
“Tortured Shrieks” – composer: Frank Schlimbach

TM & © 2025 CBS Studios Inc. Star Trek and related marks and logos are trademarks of CBS Studios Inc. Co-developed by Played With Fire sp. z o.o. and Broken Mirror Games and published by Broken Mirror Games – co-development horror label under Bloober Team S.A. Broken Mirror Games is a registered trademark of Bloober Team S.A. in US and/or other countries. All other copyrights and trademarks are the property of their respective owners. All Rights Reserved.

Stream the Star Trek Universe on Paramount+! Try it FREE at ParamountPlus.com!

Shop Star Trek at ParamountShop.com.

Explore the Star Trek universe on StarTrek.com and relive all of your favorite moments at StarTrek.com/Where-to-Watch! And be sure to follow @StarTrek on TikTokInstagramFacebookYouTube, and X/Twitter.


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Sunday, April 27, 2025

🔴LIVE: Take a 360° VR TOUR of Bikini Bottom! 🍍 SpongeBob | ‪@SpongeBobOfficial‬ | SpongeBob SquarePants Official

🔴LIVE: Take a 360° VR TOUR of Bikini Bottom! 🍍 SpongeBob | ‪@SpongeBobOfficial‬ | SpongeBob SquarePants Official


Now you can enter the Krusty Krab and SpongeBob's Pineapple in 360° VR!

Experience life in Bikini Bottom with the whole Krusty Krew, and try to spot all of the hidden easter eggs from your favorite SpongeBob episodes! You can also step inside SpongeBob's Pineapple! Experience a Pineapple Party with SpongeBob and all of his friends for a one-of-a-kind celebration, and try to spot all of the hidden easter eggs from your favorite SpongeBob episodes!

Watch the SpongeBob SquarePants Universe, including Kamp Koral: SpongeBob's Under Years and The Patrick Star Show on Nickelodeon and Paramount+! Try it FREE at ParamountPlus.com.



Listen to The SpongeBob Musical here!

CALLING ALL GOOFY GOOBERS! (ROCK!) Are ya ready for a deep dive into the world of SpongeBob SquarePants? The SpongeBob YouTube channel is THE PLACE for all fan-favorite SpongeBob moments! Subscribe now at https://www.youtube.com/SpongeBobOfficial!

►► Subscribe to the OFFICIAL Nickelodeon YouTube channel for More: https://at.nick.com/Subscribe


#SpongeBob #spongebobsquarepants #Nickelodeon

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Saturday, January 25, 2025

Microids Announces the Game 'The Smurfs – Flower Defense' in VR

Microids announces the game The Smurfs – Flower Defense in VR

Dive into a magical and strategic universe in Virtual Reality and Mixed Reality in May 2025!

'The Smurfs – Flower Defense' key art

Paris, January 23, 2025 – Bring the Smurfs to your living room! Publisher Microids and studio Kalank Games are happy to announce the game The Smurfs – Flower Defense in virtual reality (VR) and mixed reality (MR). The game will be available on Meta Quest 3 in May 2025.

The Smurfs – Flower Defense

The Smurfs are back in The Smurfs – Flower Defense, an all-new adventure where their fate literally rests in your hands! This tower defense game combines action, strategy, and storytelling, while paying tribute to the enchanting world of the Smurfs. Thanks to virtual reality and mixed reality technologies, The Smurfs come to life right in your living room, offering you an innovative experience and an unprecedented immersion in a magical universe.

About The Smurfs – Flower Defense:

The fairy Leaf is preparing to celebrate the magic of Nature along with the whole Smurf Village. But little do they know that Gargamel will show up to spoil the party once again! Using a magic spell, he gets his hands on 20 Smurfs and chases the rest away from the village! Now more powerful than ever, Gargamel forces the Smurfs to flee, while the weakened Leaf returns to her flower state.

After being dropped into their magical world, it is up to you to save the Smurfs, protect the Nature Fairy and stop Gargamel!

Key features:

  • An immersive tower defense experience in Mixed Reality: Defend the Smurfs by building defensive towers and activating mechanisms in your own environment.
  • Live action and strategy: Fight alongside the Smurfs by picking them up with your “virtual hands” and putting them in the right place at the right time, all while managing your strategy.
  • Switch between Smurfette, Storm, Brainy and Jokey, and use their powers smartly to prevail.
  • 20 Smurfs to free: Explore iconic landmarks in the world of the Smurfs and take on gripping challenges.
  • 3 epic bosses: Face Gargamel, Azrael and the Howlibird in spectacular battles.
  • A Hard mode for seasoned players who want to measure themselves against increasingly difficult challenges.

Dive into the heart of the action with the Smurfs and experience a new virtual and mixed reality adventure with The Smurfs – Flower Defense.

The Smurfs – Flower Defense

The Smurfs – Flower Defense

The Smurfs – Flower Defense

The Smurfs – Flower Defense

The Smurfs – Flower Defense will be available on Meta Quest 3 in May 2025.

More to come very soon!

Find Microids on Facebook, Twitter, Instagram and LinkedIn
Or visit their website: http://www.microids.com/
Watch all their videos on YouTube

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About Microids
Microids is a French video game publisher. Founded in 1985, Microids’ editorial strategy now focuses on 4 major areas: adventure games, racing games, retro gaming and games inspired by iconic titles. By collaborating with renowned studios and authors (Revolution Software, Sloclap, Oddworld Inhabitants, Pendulo Studios, Eden Studios, Go Nagai, Charles Cecil, Benoît Sokal, Paul Cuisset…), Microids has become a major player in international video games. Taking inspiration from legendary titles, Microids reaches a wide audience and creates original adventures which give gamers the chance to play as some of their most beloved characters.

About Peyo Company
Peyo Company is an entertainment enterprise dedicated to promoting and perpetuating Peyo's work and legacy to new generations by creating new content, products, and experiences for fans of all ages. Founded in Belgium by Véronique Culliford, the company encompasses all creative and commercial activities related to Peyo's work: Johan & Peewit, Benoît Brisefer, and, of course, the famous little blue characters, the Smurfs. Peyo Company's various activities are managed by four subsidiaries:

  • Peyo Productions oversees the production of audiovisual content.
  • Peyo Distribution handles the commercial distribution of the audiovisual catalog.
  • Peyo Licensing is the global license holder for consumer products, publishing, and entertainment.
  • Peyo Creations encompasses the studio activities, creating new drawn works and stories.
  • Peyo Company and its members are dedicated to perpetuating and promoting the artistic and cultural legacy of Pierre Culliford, known as Peyo, around the world.

About The Smurfs™
Blue and as tall as three apples, the Smurfs embody teamwork, loyalty, optimism, joy, humor, and respect for nature. They may not be easy to distinguish at first glance, but each Smurf has its own uniqueness and personality. The Smurfs live in a village filled with mushroom-shaped houses, hidden deep within a magical forest where few dare to venture. Making their debut in Johan and Peewit's comic book in 1958, these little blue characters created by Belgian artist Peyo (Pierre Culliford) have been spreading happiness and entertaining families worldwide for several generations. The new animated series "The Smurfs" (2021) airs globally on Nickelodeon and Netflix, as well as on TF1 in France. A new Smurfs movie, produced and distributed by Paramount Animation, with Rihanna playing the role of Smurfette, has recently been announced with a worldwide theatrical release scheduled for February 2025.

About Kalank Games
Kalank Games, founded in 2017, is a video game development studio based in Angoulême. Specializing in virtual and augmented reality, they have had the opportunity to work on licenses such as Aladdin, Miraculous Ladybug and their own IP Tokotoko. Today, the team of 25 continues to create immersive experiences with passion and dedication.

© Peyo - 2025 - Licensed through I.M.P.S. (Brussels) – www.smurfs.com
©2025 Microids SA. Developed by Kalank Games. Published by Microids SA. All rights reserved.

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Shop The Smurfs: ParamountShop.com

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Follow The Smurfs:
Instagram ► @smurfsoffcial
Facebook ► @SmurfOfficial
Twitter ► @smurfsmovie

Visit The Smurfs' Website ► http://goo.gl/szB5Gh
Smurfs Business ► www.smurfbusiness.com 
Wikipedia ► http://goo.gl/y2VSo 
The Smurfs YouTube ► @smurfs   


Originally published: January 25, 2025.

Official Microids press release courtesy of Games Press.

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Friday, April 12, 2024

SpongeBob SquarePants Special Pack Now Available In PowerWash Simulator VR

Via the official FuturLab blog:

SpongeBob SquarePants Special Pack now available in VR!

PowerWash x SpongeBob SquarePants

Dive right into an aquatic cleaning adventure, pooling the seriously satisfying gameplay of PowerWash Simulator VR with the nautical nonsense of SpongeBob SquarePants. Wash and explore across six new levels, available for purchase now!

PowerWash Simulator VR | SpongeBob SquarePants Special Pack official trailer | Meta Quest 2, 3 & Pro | FuturLab

Get ready to take your VR power washing business to new depths in the SpongeBob SquarePants Special Pack – available now for PowerWash Simulator VR!

This nostalgic Special Pack combines the super satisfying gameplay of PowerWash Simulator VR with the iconic SpongeBob SquarePants universe, giving you the chance to experience the sights of Bikini Bottom like never before.

Play today on Meta Quest 2, 3 & Pro: https://bit.ly/46cx2CR
 
RELEASE THE PRESSURE

With the 1:1 accuracy and total precision granted by the Meta Quest Touch controllers, blasting away every speck of dirt and grime is a breeze. Reach up, get down and lean-in to tackle those pesky hard-to-reach spots. Or if you prefer, sit back, relax and wash your worries away from the comfort of your chair.
 
NEW FEATURES TAILORED FOR META QUEST

Pick out the perfect outfit and the right equipment for each job from the back of the van, change nozzles on the fly with an all-new tool belt feature, and enjoy a fully immersive experience in PowerWash Simulator VR.

PowerWash Simulator VR x SpongeBob SquarePants

CO-OP MULTIPLAYER

Power wash and chill with friends. Take the pressure off by teaming up to tackle dirt as you wash away your troubles together at the end of a long day.
 
CLEAN UP THE NEIGHBOURHOOD

Escape to the quaint town of Muckingham, brought to life in true 360-degree immersion as you strip grime from patios, pavements, vehicles, and public parks. The town may look wholesome but wash away the dirt and you’ll discover not all its residents are squeaky clean.

FAQ

How many levels / jobs are in this update?

Wash and explore six new underwater levels:
• Conch Street – including SpongeBob’s, Squidward’s and Patrick’s homes
• The Krusty Krab and its competing restaurant the Chum Bucket
• The bustling Bikini Bottom Bus
• The plush Patty Wagon
• The elusive invisible Boatmobile
• The mysterious Mermalair

Why do my PWS character model and power washer look different?

For the first time in VR, we’ve redesigned the PowerWash character model exclusively for this Special Pack, with custom-designed gear that could rival even Sandy Cheek’s best inventions.

How much does the Special Pack cost?

The SpongeBob SquarePants Special Pack will retail at $7.99/€7.99/£6.50.

Do I need the base game to play the DLC?

Yes, you need to own both the base game and DLC.

How do I access the SpongeBob SquarePants Special Pack?

You can access the Special Pack through the in-game menu ‘Specials’ section or visit the Meta store page.

Does everyone in a multiplayer session need to own the Special Pack?

Yes, all players need it in their libr-rrrr-y to play.

Patty Wagon

Keep an eye out on our social channels for further updates to PowerWash Simulator VR!  

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Watch the SpongeBob SquarePants Universe, including Kamp Koral: SpongeBob's Under Years and The Patrick Star Show on Nickelodeon and Paramount+! Try it FREE at ParamountPlus.com.


Listen to The SpongeBob Musical here!

CALLING ALL GOOFY GOOBERS! (ROCK!) Are ya ready for a deep dive into the world of SpongeBob SquarePants? The SpongeBob YouTube channel is THE PLACE for all fan-favorite SpongeBob moments! Subscribe now at https://www.youtube.com/SpongeBobOfficial!


Originally published: April 12, 2024.

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Saturday, April 06, 2024

SpongeBob SquarePants Special Pack coming to PWSVR April 11th | FuturLab

SpongeBob SquarePants Special Pack coming to PWSVR April 11th | FuturLab


Are ye ready washers? 💦

The SpongeBob SquarePants special pack is coming to PowerWash Simulator on April 11th! 

Equipped with a custom-designed power washer, you can wash away your worries surrounded by the iconic sights of Bikini Bottom. Including, Conch Street, The Bikini Bottom Bus, The Krusty Krab, The Patty Wagon, The Invisible Boatmobile and the Mermalair. 

Play PowerWash Simulator VR today on Meta Quest 2, 3 and pro: https://bit.ly/46cx2CR

Dive right into an aquatic cleaning adventure, pooling the seriously satisfying gameplay of PowerWash Simulator with the nautical nonsense of SpongeBob SquarePants.   

The residents of Bikini Bottom are left wondering what in the name of Davy Jones’ locker happened to their tidy tidal town after a myriad of mysteriously mucky mishaps. Can they get to the bottom of it before it devolves into another mud-slinging match between Mr. Krabs and Plankton? Hear from a host of familiar characters whilst you clean as they ponder what, or who, is dirtying their digs.   

Exclusively in this Special Pack, you’ll get a marine makeover, allowing you to blend in with the crowd as a true Bottomite. Featuring custom-designed equipment that could rival even Sandy Cheeks’ best inventions, you can rest ashore-d that it’ll work just fine underwater. How? All you need is a power washer and some imagination.   

Wash And explore six new levels, including:   

  • Conch Street – comprising SpongeBob, Squidward and Patrick’s homes
  • The Krusty Krab and its rivalling restaurant Chum Bucket
  • The bustling Bikini Bottom Bus
  • The plush Patty Wagon
  • The elusive Invisible Boatmobile
  • The mysterious Mermalair

Watch the SpongeBob SquarePants Universe, including Kamp Koral: SpongeBob's Under Years and The Patrick Star Show on Nickelodeon and Paramount+! Try it FREE at ParamountPlus.com.


Listen to The SpongeBob Musical here!

CALLING ALL GOOFY GOOBERS! (ROCK!) Are ya ready for a deep dive into the world of SpongeBob SquarePants? The SpongeBob YouTube channel is THE PLACE for all fan-favorite SpongeBob moments! Subscribe now at https://www.youtube.com/SpongeBobOfficial!


#powerwashsimulator #spongebobsquarepants #metaquest #meta #quest #update #vr

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Monday, February 19, 2024

OTOY Launches Groundbreaking Multi-Hour 'Star Trek' Spatial Experience for Apple Vision Pro, in Partnership with Paramount Game Studios and Roddenberry Entertainment

OTOY Launches Groundbreaking Multi-Hour Star Trek Spatial Experience for Apple Vision Pro, in Partnership with Paramount Game Studios and Roddenberry Entertainment

OTOY, Paramount Game Studios and Roddenberry Entertainment follow up with Roddenberry Archive experience produced at the highest levels of fidelity and historical accuracy for Apple Vision Pro

OTOY, Paramount Game Studios and Roddenberry Entertainment follow up with Roddenberry Archive experience produced at the highest levels of fidelity and historical accuracy for Apple Vision Pro

LOS ANGELES, Feb. 2, 2024 -- In partnership with Paramount Game Studios and The Gene Roddenberry Estate, OTOY is thrilled to unveil the ‘The Archive’ exclusively for Apple Vision Pro. ‘The Archive’ launches on the App Store today in tandem with the release of Apple’s new spatial computing platform. The app marks a major evolution of the Roddenberry Archive project, which had over 4-million visitors during a limited 3-week preview on the web in April 2023.

The new Archive app immerses fans in nearly 2-hours of groundbreaking Star Trek spatial experiences built exclusively for Apple Vision Pro, allowing them to explore hundreds of fully realized locations, artifacts and unique items - spanning every Star Trek TV show and film across the franchise's nearly 60-year history. With only gaze and touch, Apple Vision Pro users can transport themselves instantly through gorgeous immersive 3D environments traversing between different eras of Star Trek from The Cage pilot to Star Trek: Lower Decks. They can inspect each item on Captain Kirk’s shelf, take a seat at Quark’s bar on the Deep Space Nine Promenade, or launch a shuttle from the U.S.S. Enterprise-D’s hangar bay. With Apple SharePlay, a visit through the world of Star Trek can also become a shared social experience that can be live streamed with friends and family over FaceTime.

The new Archive app immerses fans in nearly two-hours of groundbreaking Star Trek spatial experiences built exclusively for Apple Vision Pro, allowing them to explore hundreds of fully realized locations, artifacts and unique items - spanning every Star Trek TV show and film across the franchise's nearly 60-year history.
The new Archive app immerses fans in nearly two-hours of groundbreaking Star Trek spatial experiences built exclusively for Apple Vision Pro, allowing them to explore hundreds of fully realized locations, artifacts and unique items - spanning every Star Trek TV show and film across the franchise's nearly 60-year history.

Created exclusively for Apple Vision Pro app, a select number of Star Trek assets are available as downloadable holographic objects which can be placed in the user's home environment. These models and sets can be shrunk or expanded from life size to dollhouse scales while rendering at a fidelity and quiescence never before possible on consumer hardware.

Video capture of The Archive spatial experience on Apple Vision Pro, guiding audiences through a wide range of iconic Star Trek sets across many different Star Trek eras with the highest level of visual fidelity and historical accuracy.

Audiences can play with the size and scale of the legendary U.S.S Enterprise - enabling them to experience what it is like to walk around the original 11-foot physical U.S.S Enterprise model on display at the Smithsonian, or have the in-universe 1:1 life size 1000-foot ship fly overhead.

OTOY concept videos and documentary films from recent Roddenberry Archive releases have been remastered specifically for Apple Vision Pro and are featured in the app along with newly restored footage from the Roddenberry Archive - including previews of the unabridged interviews with George Lucas and Stan Lee exploring Gene Roddenberry’s influence on Star Wars and Marvel.

Samples of OTOY’s many years of collaboration with legendary creators are also included in the archive, including content done by OTOY in collaboration with Bruce Timm in 2014 for Batman: The Animated Series.

A preview of the U.S.S. Enterprise-D full sized model as an immersive spatial experience on Apple Vision Pro, enabling audiences to explore a life-size U.S.S. Enterprise-D in a spatial reality.

The app’s spatial content and streams were created by artists and studios using the Render Network and OTOY’s cutting-edge GPU rendering tools, bringing the highest levels of unbiased path-traced realism at unprecedented resolutions, powered by thousands of decentralized GPUs in the cloud. The app allows artists using OTOY’s tools to load their own immersive media creations on Apple Vision Pro and share it with others.

Featured in The Archive’s native spatial content for Apple Vision Pro are 1-meter by 1-meter light field cubes that are displayed at 90-frames-per-second in 4K resolution per eye, pushing the boundary on visual fidelity. Unbiased rendering and light field baking enable audiences to experience Star Trek worlds with fully path traced real time lighting, including dynamic glossy reflections and shadows, bringing revolutionary levels of photorealism to immersive content.

A preview of The Archive interactive experience, where audiences can use gestures to navigate between Star Trek environments and scale up and down Enterprise Starship models, enabling them to experience what it is like to walk around the original 11-foot physical USS Enterprise model on display at the Smithsonian, or have the in-universe 1:1 life size 1000-foot ship fly overhead.

The Archive was developed using the Universal Scene Description (USD) format as part of OTOY’s membership in The Alliance for OpenUSD – a group formed by Pixar and Apple, among others – that is working to standardize the USD format across the industry to help artists and developers create and deploy complex real-time 3D experiences at scale.

“Through our multi-decade collaboration with OTOY, we have been working to push the frontiers of immersive technology to fulfill my father’s legacy, creative intent, and ideas in ways that can be experienced today and by generations yet to come.” said Rod Roddenberry, President of Roddenberry Entertainment. “The Roddenberry Archive, as an immersive experience on Apple Vision Pro, is a remarkable milestone in realizing my father’s vision for the Holodeck. This release also fulfills one of my mother’s greatest wishes. She recorded her phenoms in 2008 before her passing, to have her voice live on in posterity. It is deeply moving for me to be able to have her voice now narrate portions of the archive” added Roddenberry. “I am also pleased that the archive can bring to life both published and unrealized influential narrative works from Star Trek’s rich literary history, covering my father’s one and only Star Trek novel for the Star Trek: The Motion Picture in 1979 through the decades of books and comics that subsequently followed.”

Featured in the Archive's native spatial content for Apple Vision Pro are 1-meter by 1-meter light field cubes that are displayed at 90-frames-per-second in 4K resolution per eye, pushing the boundary on visual fidelity.

“Today’s release of the Archive app for Apple Vision Pro marks a major step towards realizing Gene Roddenberry’s Holodeck” said CEO of OTOY, Jules Urbach. “Through Apple’s breakthrough Vision Pro spatial computing platform, we can bring audiences back in time as if they were there on set during the making of Star Trek for the first time, with full visual immersion and historical accuracy” added Urbach. 

The Archive’s latest release of navigable spatial content can be viewed as a live 2D stream on the web at https://roddenberry.x.io. For a limited time, the complete experience is available for free on both the web and Apple Vision Pro. Later this year, OTOY and Paramount will offer users unlimited viewing time and a-la-carte access to all current and future immersive Star Trek 3D experiences released through The Archive.  

About OTOY Inc.

OTOY Inc. is the definitive cloud graphics company, pioneering technology that is redefining content creation and delivery for media and entertainment organizations around the world. OTOY’s Academy Award®-winning technology is used by leading visual effects studios, artists, animators, designers, architects, and engineers, providing unprecedented creative freedom, new levels of realism, and new economics in content creation and distribution powered by the cloud. For more information, visit www.otoy.com.

Additional Resources:


About Paramount Consumer Products

Paramount Consumer Products oversees all licensing and merchandising for Paramount (Nasdaq: PARA, PARAA), a leading global media and entertainment company that creates premium content and experiences for audiences worldwide. Driven by iconic consumer brands, Paramount Consumer Products' portfolio includes a diverse slate of brands and content from BET, CBS (including CBS Television Studios and CBS Television Distribution), Comedy Central, MTV, Nickelodeon, Paramount Pictures and SHOWTIME®. With properties spanning animation, live-action, preschool, youth and adult, Paramount Consumer Products is committed to creating the highest quality product for some of the world's most beloved, iconic franchises. To view our range of consumer products and Paramount branded apparel, visit ParamountShop.com.

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Stream the Star Trek Universe on Paramount+! Try it FREE at ParamountPlus.com!


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Friday, April 22, 2022

Learn How to Sort Waste In a VR Experience with the Smurfs | Planet Smurf

Learn How to Sort Waste In a VR Experience with the Smurfs | Planet Smurf


The Smurfs, Fostplus, and AlterEyes Studios have joined efforts to create a new Smurf VR game to teach every family member how to sort waste.


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Thursday, November 14, 2019

What's Hiding in My Studio? Nickelodeon Creator VR180 Tour! | Butch Hartman

What's Hiding in My Studio? Nickelodeon Creator VR180 Tour! | Butch Hartman



Check out Butch's studio! Full of Nickelodeon, Fairly OddParents, and Danny Phantom memorabilia!

Want a drawing from Butch? https://linktr.ee/butchhartman

Watch Butch's brand-new cartoon, HobbyKids Adventures, on NickJr.com!

Butch Hartman - Facebook | Instagram | Butch's Sketchpad On Instagram | Twitter | Snapchat: @realhartman | YouTube | Speech Bubble | Tumblr | Pinterest

The Noog Network - www.noognetwork.com | Facebook | Instagram | Twitter | Snapchat: @noognetwork | Tumblr | Pinterest

More Nick: Netflix and Nickelodeon Form Multi-Year Output Deal to Produce Original Animated Films and Series!
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Saturday, October 19, 2019

Live Action Fairly OddParents Scene (in VR180!) | Butch Hartman

Live Action Fairly OddParents Scene (in VR180!) | Butch Hartman



A Fairly OddParents table read in VR180! Enjoy!

Watch Butch's brand-new cartoon, HobbyKids Adventures, on NickJr.com!

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More Nick: Netflix Debuts 'Pinky Malinky'!
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Saturday, October 12, 2019

Moving Desk DRAWING Challenge (Danny Phantom/Fairly OddParents!) | Butch Hartman

Moving Desk DRAWING Challenge (Danny Phantom/Fairly OddParents!) | Butch Hartman



Attempting to draw Fairly OddParents and Danny Phantom characters on a moving desk. Can Butch do it? Watch to find out!

Watch Butch's brand-new cartoon, HobbyKids Adventures, on NickJr.com!

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More Nick: Netflix Debuts 'Pinky Malinky'!
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Wednesday, September 18, 2019

Drawing 100 Timmy Turners! in VR180 | Butch Hartman

Drawing 100 Timmy Turners! in VR180 | Butch Hartman



Check out this video to watch Butch draw 100 TIMMY TURNERS (aka Jorgen Von Strangle's nightmare) from Fairly OddParents in 180 virtual reality!

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'Toon into Butch's latest cartoon, HobbyKids Adventures here!: http://nickalive.blogspot.com/2019/09/hobbykids-try-to-skip-bedtime-new.html

More Nick: Netflix Debuts 'Pinky Malinky'!
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Saturday, August 24, 2019

BIGGEST Drawing I’ve EVER DONE (in VR180!) | Danny Phantom | Butch Hartman

BIGGEST Drawing I’ve EVER DONE (in VR180!) | Butch Hartman



Call Guinness because Butch Hartman has just set the world record for the BIGGEST Danny Phantom drawing EVER... in 180 VIRTUAL REALITY! Check out the process of how he created this MASSIVE art piece.

Yes, he's the real guy. Butch Hartman created your childhood AKA Fairly OddParents, Danny Phantom, TUFF Puppy, and now...the NOOG NETWORK and Bunsen Is a Beast!

Butch Hartman Sketchbook #1: https://www.amazon.com/Butch-Hartman-Sketchbook-Stuff-drawn/dp/1975613392

Check out Butch's brand-new comic The 3 O'Clock Club from Lion Forge Comics, and be sure to like, subscribe, and follow everything of Butch's below:

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More Nick: Netflix Debuts 'Pinky Malinky'!
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Friday, August 03, 2018

Nickelodeon Developing New AR/VR Animated Series 'Meet the Voxels'

Update - Below is Nickelodeon's official Press Release announcing the news:

NICKELODEON BREAKS GROUND WITH DEVELOPMENT OF VIRTUAL


AND AUGMENTED REALITY SERIES FOR TV


Chris Young, Head of Net’s Emerging-Tech Division—The Nickelodeon Entertainment Lab to Oversee Meet the Voxels (Working Title) Development and Production



BURBANK, Calif.—Aug. 2, 2018—Nickelodeon today announced the development of Meet the Voxels (working title), an original TV, virtual reality and augmented reality series conceived by Chris Young, Senior Vice President of Nickelodeon’s Entertainment Lab. The animated sitcom, created in a game engine, marks a first for Nickelodeon in its use of cutting-edge virtual cinema technology, including real-time full body and facial performance capture, bringing an innovative approach to immersive storytelling. Nickelodeon’s Entertainment Lab is the network’s division established to spearhead long-range research and development around emerging platforms and new technology. Meet the Voxels is being developed to air across Nickelodeon’s channels globally.

Meet the Voxels takes kids behind the scenes of a video game world and follows a family of video-game characters, the Voxels, on their adventures on-and-off-duty. The family members (all names working titles) are: Hunter, the 13-year-old star of a laser-tag video game; Maude, a 16-year-old girl fighting to pop as many bubbles as she can; their younger brother Cody who has not found his video game calling yet; Mom, a popular street fighter in her game; and Dad, a 90’s-era classic console game character who quit the business years ago.

The pilot for Meet the Voxels will be written by Jana Petrosini (Henry Danger, Kid Danger, Game Shakers) and Sean Gill (Henry Danger, Kid Danger, Game Shakers).

Said Young, “Our vision is to take the real-time technology we’ve been exploring in the Lab and marry it with a creative concept that connects with kids and their passion for video games. We designed this next-gen animation workflow and filled it with characters who can exist naturally across multiple platforms from day one.”

Meet the Voxels represents a significant expansion of both the Entertainment Lab’s capabilities and Young’s work. To date, the Lab has been responsible for the creation and implementation of SlimeZone and The Loud House 360, and now Meet the Voxels represents an evolution of content development and creation using real-time animation technology.

“Chris is helping lead Nickelodeon animation toward a transformation into a wholly new content creation studio,” said Chris Viscardi, Senior Vice President, Animation. “Meet the Voxels marks a significant development in turning that content dream into a production reality.”

Over the past year, Young has developed new entertainment experiences for kids including: SlimeZone, a multi-player social VR experience that allows kids and families the opportunity to interact in a Nickelodeon-designed virtual world; The Loud House 360, an original video where viewers can explore the madness of the Loud family household from all angles; and Rise of the Teenage Mutant Ninja Turtles VR Interview Experience, a virtual reality experience that immerses users in the Turtles’ iconic New York City world and allows them to have a conversation with Mikey or Donnie, voiced on the scene by the actors who play the roles. The Turtles experience debuted at San Diego Comic Con 2018.

Young will help to guide further development of a larger slate of animated projects to be announced shortly.

Prior to overseeing Nickelodeon’s Entertainment Lab, Young previously served as Executive Creative Director, Nickelodeon Animation Lab, where he focused on exploring and engineering alternative animation pipelines. Prior to that role, he held the title of Producer at the Nickelodeon Animation Studio in Burbank. Young began his entertainment industry career at age 15 when he starred as boy genius Bryce Lynch on the cult TV series Max Headroom. Before becoming a producer and director, Young starred in the feature films The Great Outdoors, Book of Love and PCU. He produced Disney Channel’s animated movie The Proud Family, developed, produced and starred in the NBC movie Killing Mr. Griffin and served as executive producer and director on 26 half-hour episodes of Discovery Channel’s The Adventures of A.R.K. Young also founded and served as Chief Creative Officer of Animobile, a forerunner in the mobile gaming space, where he designed and oversaw the production of over two dozen original mobile games for multiple handheld devices.

Nickelodeon, now in its 39th year, is the number-one entertainment brand for kids. It has built a diverse, global business by putting kids first in everything it does. The company includes television programming and production in the United States and around the world, plus consumer products, digital, recreation, books and feature films. Nickelodeon’s U.S. television network is seen in more than 90 million households and has been the number-one-rated kids’ basic cable network for 22 consecutive years. For more information or artwork, visit http://www.nickpress.com. Nickelodeon and all related titles, characters and logos are trademarks of Viacom Inc. (NASDAQ: VIA, VIAB).

# # #

Update (8/3): When asked why and how his team has been able to use these varied platforms, he said to The Drum: "It’s really about leveraging this virtual cinema workflow that allows us to utilize game assets to make a linear television show and VR and AR experiences from the same source material.”

Original post:

Sunday, July 22, 2018

Nickelodeon’s ‘Teenage Mutant Ninja Turtles’ Go Virtual at Comic-Con 2018 | NickSDCC [Updated]

Nickelodeon has big plans to introduce its reboot of the Teenage Mutant Ninja Turtles franchise during Comic-Con 2018 with a virtual-reality (VR) experience that will put journalists and some lucky superfans directly into the show’s animated universe to chat live with two of the Turtles, Donatello and Michelangelo.


The Rise of the Teenage Mutant Ninja Turtles Live experience, set for Friday, July 20, is the latest project from Nickelodeon’s cutting-edge Entertainment Lab, which launched last year to experiment with new and emerging technologies and broaden entertainment options for Nick’s audiences.

“It’s really fun,” Chris Young, Senior Vice President (SVP) of Nickelodeon Entertainment Lab, told Variety. “There’s a great moment when you realize you’re fully immersed inside of the Turtles’ universe. The characters that you know really well are right in front of you, and you can have a conversation with them.”

The team has constructed a green-screen cube, which is where users will put on HTC Vive VR headsets and immediately find themselves in a stylized New York street scene.

“The idea is that the person will be in the Ninja Turtle reboot universe,” explains Young. “A camera is filming the journalist and compositing them live in real time into the environment. They’ll have a big Nickelodeon cartoon avatar head that can be chosen ahead of time.”

It’s quite a setup behind the scenes, with several high-powered gaming computers, video and audio technicians, and a team of puppeteers making the Turtles move while the actors respond to the reporter’s or fan’s questions. Josh Brener, who voices Donatello, and Brandon Mychal Smith, who plays Michelangelo, will be on hand at Comic-Con to interact with users in real time. The puppeteers are stationed so they can watch the actors as they improv and create the animated performance.

“We’ll be able to switch between different shots as the interview is happening,” says Young. “We can cut between all those things. That’s the technical side. Then there are some really interesting things happening on the audio side in order to create the proper delays and have everybody talking in sync. That audio is driving the character animation. The big idea is that we should have a little video package to hand to people when they’re done with their interview.”


The Entertainment Lab team worked with Adobe Character Animator, Epic Unreal Engine and NewTek NDI to create the VR experience. And this is just one of a number of projects the experimental lab is working on. “This built on a lot of stuff that we’ve been doing in the lab over the last couple of years, specifically around this virtual cinema, mixed reality, VR pipeline,” Young says.

Earlier this year, the team debuted Nickelodeon and Imax’s SlimeZone, a multi-player social virtual-reality experience at IMAX VR Centers as well as a 360-degree episode of Nick’s popular animated series The Loud House.

“A lot of that fundamentally applied to what we’re doing here,” Young explains. “A lot of it was copying and pasting over a curve that we had already implemented. Then it was just refining it to do exactly what this needed to do, which is stream these puppets into a VR environment and still have the mixed-reality live component.”

This is just the beginning for the Nickelodeon Entertainment Lab. “It’s still very early days in all this technology, whether it’s VR or AR or mixed reality,” Young says. “A lot of what we do in the lab is experiment around those areas. We’re fortunate to have access to iconic IP, so there are things like the Comic-Con experience with the Turtles that just feel right.”

And Nickelodeon is not at a loss for content to bring to new platforms. “You can see how easy it is for us to take our properties and put them into these new platforms and be able to share them as far as the new technology allows for it to be shared,” Young says.

And Nick’s young viewers will be the beneficiaries. “We’re always interested in being where kids are,” Young says. “We know they have a passion for these kinds of things, so we want to bring them as many opportunities to connect with our brand as possible.”

In addition to Rise of the Teenage Mutant Ninja Turtles Live, Nickelodeon's SDCC 2018 booth will feature a towering New York City cityscape, featuring the bright lights, energy and iconic billboards of Times Square, as well as a hidden Turtles lair, housing a gif opportunity. Nickelodeon's full Comic-Con International: San Diego 2018 plans can be found here.

Friday, March 09, 2018

Nickelodeon Brings SlimeZone, Network's First Social Virtual Reality Experience, To IMAX VR Centres Globally

Original Nickelodeon USA Press Release:

NICKELODEON BRINGS SLIMEZONE, NETWORK’S FIRST SOCIAL


VIRTUAL REALITY EXPERIENCE, TO IMAX VR CENTRES GLOBALLY


Share it: @Nickelodeon #SlimeZoneVR #NickEntertainmentlab


BURBANK, Calif.--March 9, 2018--Nickelodeon and IMAX Corporation (NYSE: IMAX) have partnered to bring SlimeZone, the network’s first multi-player social virtual reality (VR) experience, to IMAX VR Centres globally. Created in the Nickelodeon Entertainment Lab, SlimeZone allows up to six players to step inside the Nickelodeon virtual world, play games, watch cartoons and slime friend​s. SlimeZone debuts today exclusively at IMAX VR Centres in Los Angeles, New York City and Toronto, and is scheduled to launch at centers in Shanghai, Bangkok and Manchester (UK) soon.


“Our SlimeZone partnership with IMAX lets kids and families interact with Nickelodeon properties and characters by bringing them to life in new and innovative ways,” said Cyma Zarghami, President, Nickelodeon Group. “This new VR experience will also show the creative community how we are using technology to create unique forms of entertainment for all ages.”

“IMAX VR is designed to be a highly social, group experience – which makes Nickelodeon’s SlimeZone a perfect fit to bring to our centres,” says David Campbell, Executive Vice President of Corporate Development and Theatre Operations, IMAX Corp. “We are excited that IMAX VR players will get exclusive access to this exciting, fun and family-friendly virtual world.”


SlimeZone is a multi-player social VR experience that allows kids and families the opportunity to interact in a Nickelodeon-designed virtual world. After selecting an avatar, users of all ages can slime blast their friends with Nickelodeon’s iconic green slime, play games such as ping pong and basketball, create art projects using glitter streams and colorful paint, and watch fan-favorite Nickelodeon cartoons.

Non-virtual reality players can participate alongside their friends and family as they explore the Nickelodeon world in spectator mode, by flying a virtual drone from a device to slime players.


Nickelodeon first debuted SlimeZone at VidCon US 2017, an annual multi-genre online video conference. SlimeZone was built using Epic’s Unreal Engine and Nvidia FleX particle system for slime simulation.

Launched in 2017, the Nickelodeon Entertainment Lab focuses on long-range research and development of emerging technologies. The Lab experiments with VR, mixed-reality, augmented reality and artificial intelligence to provide Nickelodeon artists and creators with innovative tools that inspire new ways to tell stories for the next generation of kids.


Nickelodeon recently announced a financial investment in Dreamscape Immersive, the location-based VR startup, whereby both entities have committed to produce an experience using Nickelodeon’s IP for kids and families.

For pricing, availability and show times, please visit www.IMAXVR.com.

About IMAX VR

IMAX VR is a mind-shattering VR experience in a location-based, state-of-the-art Experience Centre. The IMAX VR Experience features a unique combination of premium technology and world-class content that lets users see, feel, move and play in new worlds in a powerfully immersive and realistic way, much like IMAX® theatres offer moviegoers a differentiated and best-in-class film experience. With groundbreaking VR headset technology, 360-degree sound and sophisticated room tracking, players will be instantly transported into new virtual worlds that are more realistic than anything imaginable.

The centres employ a new modular design – proprietary to IMAX – that consist of several “pods” to allow multiple players to enjoy interactive, exciting, moveable VR experiences. The pods, which are designed to optimize user mobility and interaction in virtual environments, can be adapted for specific content experiences – whether single or multi-user.

About Nickelodeon

Nickelodeon, now in its 38th year, is the number-one entertainment brand for kids. It has built a diverse, global business by putting kids first in everything it does. The company includes television programming and production in the United States and around the world, plus consumer products, digital, recreation, books and feature films. Nickelodeon’s U.S. television network is seen in more than 90 million households and has been the number-one-rated kids’ basic cable network for 22 consecutive years. For more information or artwork, visit http://www.nickpress.com. Nickelodeon and all related titles, characters and logos are trademarks of Viacom Inc. (NASDAQ: VIA, VIAB).

# # #

SlimeZone Virtual Reality Experience | Inside Nick | Nick Animation



Our Entertainment Lab inside Nick is launching their signature SlimeZone Virtual Reality experience today at IMAX VR theaters across the world!

More Nick: Nickelodeon Unveils Content Pipeline Of More Than 800 New Episodes, Details Expansion Into Location-Based And VR Experiences | Nick Upfront 2018!
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