Friday, September 18, 2020

'Dreams' Player is Making Incredible 'Avatar: The Last Airbender' Video Game

An Avatar: The Last Airbender superfan is currently developing a brand new fan-made video game inspired by Nickelodeon's beloved animated series through Dreams game creation system, and thousands of fans are already hooked on its concept and demo!


Although Avatar: The Last Airbender has had a few video games based on the series in the past, none of them have really captured the magic of the show. However, the up-and-coming fan-made creation called Avatar [Aang Project] currently being built using the Dreams game creation system might change that, among many other fan-recreation projects going on in Dreams.

Elca Games, aka Colin Gluth, is working to finally give Avatar fans something they've wanted for a long time: a video game adaptation that feels like an authentic recreation of the source material--and as with other Dreams recreations, this one is being made for fans, by a fan.

As of right now, Gluth has put over 700 hours of work into his massive passion project, which is intended to follow the story of all three Avatar seasons from Aang's awakening near the Southern Water Tribe all the way to his battle with the Fire Lord Ozai. Gluth's main reason for picking Avatar as the subject of a fan-made game is his belief that the early PS2 games lacked a whole host of mechanics that would've been perfect for a game set in that world; his Aang Project includes some fun-sounding (and show-appropriate) mechanics already. There's puzzle-solving as Momo, flying as Aang using the Avatar's glider, and something even more impressive: Gluth is also working on complete movesets for each of the show’s four elemental Bending styles, which fans will recall are all based on different types of martial arts.


"As a huge fan of the series, I want to create an Avatar game that has the vibes of the show," Gluth told IGN. "You will be able to visit locations and explore them, relive moments from the show, and just feel like Aang." His love of Avatar is clear throughout the playable pre-alpha version currently online and in his future plans for the game, which is probably why Elca Games' YouTube channel boasts over 8 million views across its Aang Project videos. Right now there's no specified release window, as Gluth isn't putting pressure on it, but he's got a loose goal of finishing it sometime next year.

Elca Games' Aang Project appears to be doing something that none of Avatar's other adaptations have managed yet to do: win the respect and admiration of longtime Avatar fans just waiting for more content to dig into. Whether there'll be trouble on the copyright side of things remains to be seen, though it should be said that Gluth is doing his part to be transparent and communicative, and it helps that he couldn't sell the game anyway since it's made with Dreams.

Hopefully, Avatar's creators acknowledge Gluth's Aang Project as the passion project it is, especially considering the impressive fact that Gluth has no prior game design experience: he's just letting his love of Avatar and knowledge of the Dreams toolset carry him where it will.

Dreams is available now for the PS4.

Aang Project: 18 Screenshots of Avatar: The Last Airbender Fan Game


From IGN:

The Unofficial Avatar: The Last Airbender Game That Already Has Millions of Admirers

Meet the man who wanted a good Avatar game so much, he’s making it himself.

Avatar [Aang Project]’ was the first creation I followed in Dreams. Coincidentally, I’d recently finished a rewatch of Nickelodeon’s incredible series, Avatar: The Last Airbender, and bemoaned the fact that there never was a truly excellent gaming take on the show’s magical martial arts, despite it feeling perfect for the medium. Then I finally made the time to check out Dreams when it was still in early access and found someone calling themselves Elca Gaming was already making the game I’d assumed didn’t exist. And then I found out that it was already a huge deal.

I don’t remember how I found it, exactly, but what I stumbled across was little more than a promise for what Aang Project could be: an Avatar ability-testing area and some proof-of-concept locations. But what a promise it was. Elca Gaming was working on complete movesets for each of the show’s four elemental Bending styles, a usable glider, Momo the lemur as a separate playable character and, going by the map, a playable retelling of the show’s three-season arc in some of its most memorable locations. Despite its clearly early state, it was already looking right and, more importantly, feeling right.

I went to check for more and found that I was far from the first person intrigued by Elca Gaming’s work. Last May, the creator had used his YouTube channel to upload a montage of his first 80 hours of work. As of right now, that video has 3.3 million views. Across Elca Gaming's videos of the project as a whole, you're look at well over 8 million views in total. The early playable version I stumbled across is among the most thumbed-up work-in-progress projects inside Dreams right now. There’s a case to be made that this is one of the most-anticipated games being developed inside Dreams – and yet, amazingly, the man making it has no prior experience in game development.

Colin Gluth used to work in online marketing in Germany, using his evenings to post Let’s Play videos on his YouTube channel. When the Dreams beta first arrived he jumped in, intrigued by the idea, but didn’t spend enough time to get truly familiar. When it hit full early access a year later, however, he chose to dive in headfirst: he spent hours learning the tools and then searched for a long-term project to sink his teeth into.

“There were several reasons why I chose Avatar,” he tells me over email. “I replayed several PS2 Avatar games in the beginning of last year and noticed a lack of mechanics that would have fit perfectly in the world of Avatar; also I never really felt like [I was] reliving the show or revisiting the iconic places shown in the series. Once Early Access for Dreams dropped, I just started rewatching the show. Another thing that pushed me to do it was [...] the huge potential a game like this could have, considering there is a very hungry Avatar fanbase still out there, just like me, crying for a new Avatar game.”

He wasn’t wrong. After quietly working on his game, uploading videos of his latest creations as he went, the YouTube algorithm suddenly clicked into place and began recommending his montage video to millions of people’s sidebars across the world. His sudden success on YouTube (and subsequently Twitch, where he livestreams development of new features) has allowed given him the flexibility to go “pretty much full-time” on the project.

“Honestly, I can’t really comprehend these numbers,” he tells me when I ask about how it feels to suddenly have this many eyes on his work, “I just keep my head down, work on the game while reading comments and feedback I get and continue to make videos. I usually try to answer every comment, but with so much interest it is not possible anymore. I do read everything, though.”

One benefit of Dreams is that Gluth’s work can speak for itself – those intrigued by what they've seen on YouTube can load up the regularly updated pre-alpha build he’s made public and try out what he’s been showing off. Comments inside Dreams regularly talk about which videos have sent them to his creator profile, offer constructive feedback on what he could make next and, most of all, express an excitement for the eventual full release that feels more familiar to the comments sections under AAA gaming trailers than homemade fan projects.

The truly ludicrous thing is that Gluth has no background in games development whatsoever. “I can’t draw, code, animate, model, or anything else related to that,” he explains. “The only thing that could influence my development skills in any form are my general interest in art and design. Dreams’ tools, however, make everything very accessible. If you can imagine it, you can create it.”

It sounds like a marketing pitch, but his work bears that out. Someone with no prior experience is making the Avatar game of Avatar fans’ dreams, and it's been made possible because of, well, Dreams.

The Avatar's Journey

Gluth’s put around 700 hours into Dreams as he speaks to me, with the majority of that going into his game (as well as the background systems he’s creating for it, which he uploads for others to use in their own creations). He has a lot more dev time ahead of him:
“I don’t have a specific release window for the game because I want it to be as good as possible. The good thing is that I don’t have any pressure from anybody to finish it in a specific time frame. The most important thing for me is that I am happy with the full release and it has as little bugs as I can manage. It is also good that I always have a fairly stable version online in Dreams that people can play and report bugs, so I can fix them as soon as they pop up. I very loosely aim for next year, but again, no pressure on that.”

Perhaps the biggest question right now is what form this game will actually take when it is done. We know it will be a 3rd-person action game at its heart, but the pre-alpha build understandably doesn’t offer much of a sense of its structure. Right now, Gluth is working on its moment-to-moment elements – how Aang controls, what abilities he has, and how the world interacts with him – but the more wide-scale ideas are very much in his mind.

“The game will mainly follow the story of all three books from the Last Airbender series,” he tells me. “You will play as Aang and Momo (with Momo used for Puzzles and opening areas for Aang) in all major locations that were shown in the series. You will begin in the Southern Water Tribe, which will be used as a Tutorial Area to teach you all the essentials. After that, you will continue to the Southern Air Temple, and so on.”

The idea right now is for the game to span 20 major locations from the show, culminating (as the show did) in Aang’s battle with Fire Lord Ozai, leader of the Fire Nation. It’s a game built from a love for the source material, offering the ability to relive it as authentically as possible, rather than an attempt to write fan-fiction around it.

“As a huge fan of the series, I want to create an Avatar game that has the vibes of the show,” he explains. “You will be able to visit locations and explore them, relive moments from the show, and just feel like Aang. This includes some glider levels, Avatar State, major landmarks like the Fire Nation ship that Katara and Aang explore, an original soundtrack in the style of the one used in the show, and many other little references and nods to moments seen in The Last Airbender. I’m putting all my passion for Avatar into this project and hope that will show in the final release.”

I’d argue that that’s showing through already.

Aang For Your Buck

Gluth has one concern about his project: “I am also a little bit worried about the copyright side of things, as many would expect, but I really hope that the creators acknowledge such a passion project that literally millions of fans are enjoying. I am also not able to sell it in any kind or form since it’s made inside Dreams.”

While the inability to make money directly should mean that Gluth’s free from official reproach, Media Molecule has made clear previously that it won’t manually feature creations in Dreams that could be seen to violate copyright. Yet even without that manual support, the sheer weight of user interest has pushed Aang Project to the upper reaches of several automated sections in Dreams’ search tools, meaning it’s a very visible project and becoming more visible by the day.

Gluth’s clearly hoping that that visibility leads to a positive interaction with those behind Avatar, rather than a more difficult one with their lawyers: “I did try to contact [Avatar co-creator] Mike DiMartino to let him know about the game, but didn’t get a reply yet. If any officials [want to] contact me to get me on an official Avatar game I would absolutely love to help out with game design.”

Like the millions watching his videos, and like me, Gluth just wants an Avatar game worthy of the show he loves so much. Unlike me, however, he happens to have the commitment and talent to potentially make that a reality. It’s a game made by someone who clearly feels they know exactly what an Avatar game should do, and how it should feel, born out of respect for the creators – a fan project in the purest sense.

I can even feel that coming through in our interview: after an email chain full of long, well-reasoned responses, Gluth adds a single final line, written to the show’s creators, seemingly added as a hasty afterthought. It says almost everything about the loving fan mentality behind his work:

“If they happen to read this: I would love to meet you guys!”

You can play a the current build of Aang Project in Dreams right now, and check out regular video updates on its development on Elca Gaming's YouTube channel.

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When Avatar: The Last Airbender's Unofficial Fan Game Releases [UPDATED]

The unofficial Avatar: The Last Air Bender game, Four Seasons, is currently being developed by Elca Gaming, and could come out as early as this year.



[UPDATE 9/17/2020 12:39 PM: This article has been adjusted to more accurately explain the game's expected 2021 release date] 

A highly anticipated Avatar: The Last Airbender fan-made video game is currently in development, and while there is still no official set release date, creator Colin Gluth, or Elca Gaming, has teased a timeline for its release in the near future. Gluth began this project in early 2019 when PS4's Dreams game creation system dropped its early access. His project has since gained enough attention and support for Gluth to have a roadmap of goals for the game's development.


After rewatching the series and replaying some of the official games, Gluth — like many fans — thought there was much lacking in the world of ATLA gaming. Current Avatar: The Last Airbender games just don't evoke the same feel one gets from the show, nor have they really explored the full potential of mechanics needed to really immerse players in that world. Gluth took it upon himself to create what he wanted in an ATLA game, and posts regular updates surrounding his game's advancement.

Hype has ensued, as Elca Gaming's Youtube channel now has over 232 thousand subscribers who've been monitoring the game's progress. Originally titled The Aang Project, Gluth has since changed the name to Four Seasons for copyright purposes. It will not be published, as Gluth does not own the rights, but will be playable in Dreams and is actually already accessible in its pre-Alpha stage. Despite not being an official game, Four Seasons is already proving to be a huge improvement in Avatar: The Last Airbender gaming so far, and the voice actresses who play Toph and Azula have even contacted Gluth expressing interest in this project. He predicts the single-player mode will be available as soon as 2021, while a multiplayer arena mode is planned to follow soon after.

Gluth's current objective is to complete a fully capable Avatar Aang before finalizing the single-player option. Utilizing a Trello Board, he provides long and short term goals so fans can see exactly what tasks still need work. As much has already been completed, Four Seasons appears to be on track with its loose release goals, though Gluth is more concerned about making the game the best it can be rather than having it out by a certain date. That being said, he believes that the content for Book 1 could be fully available by the end of 2021. While this may seem like a long way off, the rate of production has been amazingly fast.

Described as "a game made by fans for fans," Four Seasons is mostly a solo project but has accepted help from the community for sculpting, rigging, and more. Additionally, since the pre-Alpha version is already available, Gluth takes into consideration fan suggestions and can quickly address bugs as issues arise. A combination of this and Dreams's streamlined world-building allows for a speedy trajectory for this nonprofit fan-made Avatar: The Last Airbender game. This is especially surprising since Gluth has no prior experience with game development.

Four Seasons will have A.I. combat, puzzles, platforming, exploring, gliding, and more as players assume the role of Aang in a linear story that will feel true to the Avatar: The Last Airbender show. They'll be able to explore a semi-open world containing the Water, Earth, Fire, and Air regions, as well as some unknown territories. Currently, the game will only be playable in Dreams for PlayStation 4 and other supported Sony platforms. There is still a ways to go, and its entirely possible for delays or even legal issues to arise, considering Elca Gaming isn't associated with Nickelodeon or Viacom Media. Fingers crossed that won't be the case as Four Seasons appears to be the best Avatar: The Last Airbender game in the making so far.

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More Nick: Netflix to Host Open Casting Call for Live-Action 'Avatar: The Last Airbender' Series!

Originally published: Tuesday, March 10, 2020.

Original source: gamerant.com.
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