Tuesday, October 19, 2021

Nickelodeon All-Star Brawl: Latest Patch Notes (October 18)

Nickelodeon All-Star Brawl is being updated with its another patch, this time to address more of the early rough edges that've become more than apparent since the game launched just under two weeks ago.


The first sizable update for Nickelodeon All-Star Brawl is now available for PC users, which adjusts most of the cast and makes changes to the general gameplay.

Ludosity developer Thaddeus "Repetio" Crews took to Twitter today to list a handful of the changes that're en route, most notably the fact that Michelangelo, the most overpowered character in the game currently, is getting its neutral air attack nerfed. Below you'll see Crews' post embedded for quick viewing. You'll notice a few of these are certainly in shorthand, a full list of updates can be found below.


To get a full idea of how many changes have hit NASB since it dropped back on October 5, you can compare these notes to the ones that came out in the game's very first update on October 9.

The full list of patch notes can now be found on the game's Steam page, and I'll be continuously updating this story with the changes as well.

General

• Fixed characters animating at half frame rate on Rooftop Rumble, Royal Woods Cemetery and Traffic Jam while playing online

• Fixed Ghost Zone causing CPU players to freeze in place

• Projectiles that bounce no longer last indefinitely (Ren & Stimpy Log, CatDog Furball, Toph Boulder)

• Projectiles that bounce no longer disappear when making contact with a wall or ceiling, they will continue bouncing for their spawned duration

• Increased global DI window (10° to 16°)

• Updated pixelated images in gallery

• Fixed certain recovery moves not activating as expected when performed immediately after leaving launch state

• Implemented dash dancing: turning around out of a run begins an immediate run in the opposite direction

• Performing a dash dance starts a 15 frame warmup before a dash attack can be input. On the 16th frame and beyond, conditions for dash attacks return to normal

• Added missing localized words on the options menu

• Fixed Traffic Jam Bus not rendering properly on Low setting

Aang (Avatar: The Last Airbender)

• Removed outermost hitboxes on neutral air

• Increased down special x-speed multiplier (1.75 to 1.85)

Michelangelo (Teenage Mutant Ninja Turtles)

• Neutral air launch angle changed (320 to 30)

• Neutral air stun decreased (30 to 24)

• Neutral air stun gain increased (0 to 6)

• Fixed up air not hitting airborne opponents

Patrick (SpongeBob SquarePants)

• Fixed command-input not activating super-armor

Toph (Avatar: The Last Airbender)

• Fixed infinite platform bug

Korra (The Legend of Korra)

• Fixed down special having variable landing lag

Lucy Loud (The Loud House)

• Down special vampire base knockback decreased (180 to 110)

• Down special vampire knockback gain increased (185 to 265)

Ren & Stimpy

• Down special base knockback decreased (200 to 120)

• Down special knockback gain increased (200 to 250)

Powdered Toast Man (The Ren & Stimpy Show)

• Powdered Toast sprinkled to the idle animations (Fresh out of the can)

Invader Zim

• Fixed dash attack 2nd hit not manifesting, will now appear as expected

• Fixed strong mid hitbox misplacement, will now appear as expected

Helga (Hey Arnold!)

• Fixed down special taking damage

Danny Phantom

• Down special base knockback decreased (180 to 100)

• Down special knockback gain increased (160 to 280)

Oblina (AAAHH!!! Real Monsters)

• Fixed aerial down strong hitbox misplacement, will now appear as expected

• Fixed aerial light down hitbox lingering the duration of the move


Original source: EventHubs.

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