Thursday, March 17, 2022

Nickelodeon All-Star Brawl Releases March 2022 Update

Developer Ludosity today (March 14) released the latest update for Nickelodeon All-Star Brawl. The update, delivering patch 1.000.009, is available now for PC players of the game and will be rolling out onto PlayStation and Xbox later today, with Nintendo Switch getting the update at a later date.

Update (3/17) - The new update is now live in all versions of Nickelodeon All-Star Brawl, including PC, PlayStation 4, Xbox One, and Nintendo Switch. 


This “nerf-heavy,” March 2022 NASB patch targeted one of the strongest characters in the game, Ren & Stimpy's Powdered Toast Man, along with most characters’ down-airs.

Powdered Toast Man received significant decreases to the base knockback of both his Up Strong and Aerial Up Strong, the latter of which has played a crucial part in the character’s “devious lick” combo.

Previously, Powdered Toast Man could grab an opponent, jump toward the upper blast zone, Z-drop them, catch them with his shine-esque Armored Crust and follow up with an Aerial Up Strong to kill them as early as 0%. While players could always use directional influence to avoid the Aerial Up Strong, this nerf will limit the dominance of Powdered Toast Man’s 50/50 kill set-up.

Likewise, the March 2022 NASB patch nerfed most character’s down-air attacks. Previously, many characters could chain multiple down-airs offstage in order to edgeguard opponents at early percents. However, the latest update increased the duration of many down-airs, limiting their utility.

Many characters received nerfs to both their Aerial Down Light and their Aerial Down Strong.  These characters include SpongeBob, Sandy, Aang, Korra, Lincoln Loud, Leonardo, April O’Neil, Powdered Toast Man, Invader Zim, Helga and Oblina. In addition, just the Aerial Down Light was nerfed for the following characters: Patrick, Lucy Loud, Ren & Stimpy, CatDog, Reptar, Nigel Thornberry and Danny Phantom.

Other notable changes in the March 2022 NASB patch

The March 2022 NASB patch also included a number of quality-of-life changes. Among them were netcode improvements, the ability to face another player in Training Mode, the ability to pit CPUs against each other, and a timer for character and stage selection while playing online.

Across the board, characters received adjustments to the knockback and hit stun of their Mid Throws. These changes apply both in the air and on the ground. The developers also made sure that grounded normals will now always clang with each other, while grounded strongs will always beat out grounded normals.

The March 2022 NASB patch also adjusted the rock-paper-scissors mechanic that dictates how up, down and mid moves interact with each other. Now, the character that loses an RPS interaction will incur both damage and hit stun. Additionally, they will be stuck in the RPS loss animation for 30 frames plus half of their current percent.

Besides the changes to Powdered Toast Man and down-airs, Lucy Loud experienced the most significant balance changes. Lucy’s Dark Bite received a mix of nerfs and buffs. These changes ranged from a substantial decrease in base knockback to a substantial increase in knockback gain.

PC players can already try out the March 2022 NASB patch. Meanwhile, PlayStation and Xbox players will be able to do so later today. It is unconfirmed when the patch will become available on Nintendo Switch.

Check out the patch notes for 1.000.009 in full below:

Update 3-14-2022

General

- Implemented improvements to rollback netcode handlers. This should reflected as a more stable online experience

- Added the option to play versus another player in Training Mode when two controllers are connected.

- A new option was added to have CPU vs CPU in local matches

- For those who are speed running Arcade Mode, we added a timer to the HUD in Arcade Mode. Also loading times are no longer included in the final time

- Character Selection no longer resets when entering the Rules menu.

- A timer was added to the Online Modes for the character and stage selection, when the timer runs out, a random character and stage are selected starting the battle after it.

- Stage collisions have been improved to prevent phasing.

- UI now properly adapts to different screen aspect ratios.

Minor UI Tweaks

  • Balance

- Universal
-- General:

--- Grounded normals now clang with grounded normals, always

--- Grounded normals now rebound against grounded strongs, always

--- Grounded strongs now beat out grounded normals, always

--- Aerial normals now never collide with other hitboxes, excluding projectiles

--- Aerial strongs now never collide with other hitboxes, excluding projectiles and RPS win/loss interactions

--- RPS loss length increased to 30 plus half your current percent for duration (frames)

--- RPS loss takes hitstun from winning strong attack

--- RPS loss takes damage from winning strong attack

--- Initiating a dashdance now puts the character into a brief turnaround stance for a frame and keeps the character in place for slightly longer before initiating the next dash

--- Initiating a dash from a state that isn't explicitly set up as tweenable (ie: dashdancing) will activate a fallback where the move tweens from the start of a character's idle animation; this drastically reduces the janky/snappy visual effect dashdancing can have

--- Color overlays for standard and good blocks altered to be more opaque

--- Fixed bug where a move sending down and slightly to the left wouldn’t DI properly if holding horizontal-left

--- Fixed bug where color overlays while blocking persisted a few extra frames than the endlag represented

-- Sports Mode:

--- Players are now able to hold the ball
--- AI is now able to handle balls around hazards

-- Mid Throw Grounded:
--- base kb: 50 → 40
--- kb growth: 120 → 100
--- base stun: 32 → 11
--- stun growth: 10 → 28

-- Mid Throw Aerial:
--- base kb: 85 → 45
--- base stun: 28 → 10
--- stun growth: 5 → 22

- Spongebob

-- General:
--- Certain actions now use proper textures when mirrored
-- Aerial Down Light:
--- Length increased: 24f → 31f
-- Aerial Down Strong:
--- Length increased: 44f → 49f

- Patrick
-- Aerial Down Light:
--- Length increased: 23f → 33f
--- Base stun increased: 13 → 18

- Shredder
-- Fixed the charge vfx visual bug, vfx now will disappear after dying with the status effect active.

- Sandy
-- Aerial Down Light:
--- Length increased: 24f → 32f
-- Aerial Down Strong:
--- Length increased: 40f → 48f

- Aang
-- Aerial Down Light:
--- Length increased: 24f → 30f
-- Aerial Down Strong:
--- Length increased: 40f → 53f

- Korra
-- Aerial Down Light:
--- Length increased: 26f → 32f
-- Aerial Down Strong:
--- Length increased: 38f → 50f

- Lincoln Loud
-- Aerial Down Light:
--- Length increased: 20f → 31f
-- Aerial Down Strong:
--- Length increased: 38f → 51f

- Lucy Loud
-- Aerial Down Light:
--- Length increased: 22f → 30f
-- Mid Special:
--- Length increased: 25f → 29f
--- Damage increased: 1% → 3%
--- Launch angle changed: 20° → 34°
--- Base knockback decreased: 60 → 35
--- Knockback gain increased: 0 → 90
--- Base stun decreased: 40 → 21
--- Stun gain increased: 0 → 13
--- Block direction set to "Mid"
-- Down Special:
--- Block direction set to "Down"

- Leonardo
-- Aerial Down Light:
--- Length increased: 29f → 39f
-- Aerial Down Strong:
--- Length increased: 40f → 55f

- April O'Neil
-- Aerial Down Light:
--- Length increased: 24f → 35f
--- Fixed issue where ratings would only build on hitbox's last active frame
-- Aerial Down Strong:
--- Length increased: 42f → 52f

- Shredder
-- Aerial Up Strong:
--- Grabbed can no longer escape
-- Mid Special:
--- Hitbox activates one frame later
--- X-velocity decreased: 130 → 100
--- Hitting a shielding/invincible opponent will halt Shredder's movement
--- Block push decreased: 3 → 0.5

- Ren & Stimpy
-- Aerial Down Light:
--- Length increased: 24f → 36f

- Powdered Toast Man
-- Up Strong:
--- Base knockback decreased: 170 → 100
-- Aerial Down Light:
--- Length increased: 20f → 31f
-- Aerial Up Strong:
--- Base knockback decreased: 270 → 115
-- Aerial Down Strong:
--- Length increased: 45f → 51f

- Zim
-- Aerial Down Light:
--- Length increased: 22f → 30f
-- Aerial Down Strong:
--- Length increased: 40f → 48f

- Gir
-- Can no longer be grabbed during very beginning of explosion animation

- CatDog
-- Aerial Down Light:
--- Length increased: 30f → 34f

- Reptar
-- Aerial Down Light:
--- Length increased: 24f → 33f
-- Down Special (air):
--- Launch angle changed: 300° → 322°

- Nigel Thornberry
-- Aerial Down Light:
--- Length increased: 22f → 28f
--- Launch angle changed: 290° → 318°

- Helga
-- Aerial Down Light:
--- Length increased: 22f → 31f
-- Aerial Down Strong:
--- Length increased: 45f → 49f

- Danny Phantom
-- Aerial Down Light:
--- Length increased: 18f → 30f

- Oblina
-- Aerial Down Light:
--- Length increased: 22f → 32f
-- Aerial Down Strong:
--- Length increased: 45f → 51f

- Garfield
-- Light Down:
--- Hits aerial opponents now… Again
-- Aerial Down Strong:
--- Length decreased: 55f → 50f

Nintendo Switch

- Double Dare Stage performance has been improved

Gameplay updates explained
The current update contains several balance tweaks which address feedback we have received from the community. We also added a couple of features which have been by players like CPU vs CPU. Enjoy!

###


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Originally published: March 15, 2022.

Sources: UpcomerThe Nerd Stash; Additional source ComicBook.com.

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