Saturday, October 08, 2022

Nickelodeon All-Star Brawl: Official Rocko Showcase | GameMill Entertainment

Nickelodeon All-Star Brawl: Official Rocko Showcase | GameMill Entertainment


Rocko joins the crew!

Rocko is now ready to join the battle!

He is available individually for $4.99, or as part of the “Nickelodeon All-Star Brawl Universe Pack – Season Pass” for $11.99.

Rocko also comes with a Rocko Rama moveset, alternate costume inspired by his "The Losers" bowling league shirt from the episode "Gutter Balls" and a stage inspired by his O-Town living room.

He uses many other household items for his attacks, including a vacuum, a broom, a hammer, and more. Other items like a pogo and a rocket help keep his movements unpredictable. Rocko's Hard Core Chores stage, meanwhile, is a medium-sized level that has a platform that moves up and down on each side.

Here is an overview Rocko, via GameMill Entertainment:

Rocko joins Nickelodeon All-Star Brawl! O-Town’s favorite wallaby brings his dog Spunky and signature jackhammer into the brawl!

This pack features:

Playable brawler Rocko
Alternate Rocko costume
Hard Core Chores Stage
Note:

Rocko and the content contained in this pack are also included in the Nickelodeon All-Star Brawl Universe pack (sold separately).

In order to use this downloadable content, you will need Nickelodeon All-Star Brawl (sold separately).



In the short gameplay demonstration, we can see that Rocko is decked out with a bunch of projectiles, focussing on long-range play as opposed to getting up close and personal. The wallaby of the west is also particularly frail, so you'll have to make the most of his fast attacks to make sure you're not leaving yourself vulnerable.

Rocko’s moves are as follows: Light Neutral “Wallaby Kick”, Light Up “Brains Out”, Light Down “Cleaning Duty”, Light Neutral Air “Is This Karate?” Light Up Air “Right, Left, Right”, Light Down Air “Rolling Pin”, Light Dash Attack “Roller Fall”, Strong Neutral “Scream”, Strong Up “Pogo Jump”, Strong Down “Hammer Attack”, Strong Neutral Air “Whaaat?!?”, Strong Up Air “Look at it”, Strong Down Air “Watch Out!”, Strong Dash “Crazy Vacuum”, Neutral Special “Go Spunky!”, Up Special “Flying High!”, Down Special “Jack the Hammer”.

Check out the new gameplay trailer above to see the star of Rocko's Modern Life in action, plus check out his moveset and today's NASB patch updates below!:


Nickelodeon All-Star Brawl is available now on PlayStation®5, Xbox Series X|S, PlayStation®4, Xbox One, Nintendo Switch, and PC via Steam. For more information, visit www.NickelodeonAllStarBrawl.com, and follow the team on Twitter, TikTok, Facebook, and Discord.

Patch Notes:

  • Universal

-- Crowdpush speed reverted

-- Royal Woods Cemetery
Blast zones and camera zoom now the same as competitive stages
Hazards removed
Added to competitive stage rotation

-- Sewers Slam
Added to competitive stage rotation

-- Harmonic Convergence
Removed from competitive stage rotation

-- Sweet Dreams
Respawn point lowered

  • Sandy

Mid Light
First hit blockstun decreased (7 → 4)
Second hit blockstun decreased (10 → 7)

Up Light
Base stun decreased (35 → 31)
Stun gain increased (0 → 10)

Down Light
Base stun increased (30 → 32)
Stun gain increased (0 → 9)

Aerial Mid Light
Stun gain increased (0 → 8)

Aerial Up Light
Base stun increased (25 → 28)
Stun gain increased (0 → 11)

Aerial Down Light
Base knockback decreased (80 → 40)
Base stun decreased (35 → 25)
Stun gain increased (0 → 17)
Aerial base knockback increased (80 → 130)
Aerial knockback gain decreased (105 → 40)
Aerial base stun decreased (35 → 21)
Aerial stun gain increased (0 → 3)

Mid Strong
Base stun decreased (35 → 29)
Stun gain increased (0 → 21)

Up Strong
Base stun decreased (30 → 28)
Stun gain increased (0 → 17)

Down Strong
Base stun increased (30 → 31)
Stun gain increased (0 → 11)

Aerial Mid Strong
Horizontal speed reduced (30 → 26)
Knockback gain decreased (230 → 216)
Base stun decreased (30 → 27)
Stun gain increased (0 → 13)

Aerial Up Strong
Base knockback decreased (190 → 178)
Knockback gain decreased (230 → 225)
Base stun decreased (30 → 27)
Stun gain increased (0 → 17)

Aerial Down Strong
Base stun decreased (35 → 15)
Stun gain increased (0 → 11)

Mid Special
Knockback type changed (Normal → Set)

Up Special
Base stun decreased (30 → 24)
Stun gain increased (0 → 12)
Landing lag increased (0 → 20)

Down Special
Fixed “super-jump” bug
Stun gain increased (0 → 14)
Whiff endlag increased by 10 frames
Now only stalls once per airtime

Getup Attack
Angle changed (30° → 32°)
Base knockback increased (30 → 35)
Knockback gain increased (30 → 35)
Base stun decreased (30 → 29)
Stun gain increased (0 → 6)

Ledge Attack
Angle changed (45° → 38°)
Base knockback decreased (60 → 50)
Knockback gain increased (30 → 35)
Base stun decreased (35 → 25)
Stun gain increased (0 → 9)

  • Aang

Aerial Up Strong
Hitbox split to support interpolation
First hitbox repositioned to hand
First hitbox size decreased (1.3 → 1)
Second hitbox size decreased (1.3 → 0.7)
Base knockback decreased (120 → 110)

  • Korra
Mid Light
Second hit base stun increased (25 → 27)

Dash Light
Hitlag-self decreased (12 → 5)

Aerial Mid Light
Base stun increased (23 → 25)

Aerial Up Light
Base stun increased (20 → 23)
Stun gain increased (9 → 10)
Backhit base stun increased (23 → 25)
Backhit stun gain increased (11 → 12)

Aerial Mid Strong
Knockback gain increased (200 → 260)
Charged knockback gain increased (220 → 280)

  • Leonardo

Mid Light
Stun gain increased (0 → 6)
Tipper stun gain increased (0 → 13)
Tipper hitlag increased (4 → 7)
Tipper hitlag-self increased (5 → 7)

Up Light
Base knockback increased (70 → 75)
Knockback gain increased (127.5 → 130)
Base stun increased (20 → 23)
Stun gain increased (0 → 11)
Tipper knockback gain increased (127.5 → 135)
Tipper base stun increased (25 → 28)
Tipper stun gain increased (0 → 14)
Tipper hitlag increased (4 → 7)
Tipper hitlag-self increased (5 → 7)

Down Light
Base knockback decreased (70 → 60)
Knockback gain decreased (127.5 → 120)
Base stun increased (30 → 31)
Stun gain increased (0 → 6)
Aerial base stun decreased (30 → 27)
Aerial stun gain increased (0 → 8)

Dash Light
Angle changed (10° → 14°)
Base knockback decreased (120 → 105)
Base stun decreased (40 → 28)

Aerial Mid Light
Base stun decreased (30 → 26)
Stun gain increased (0 → 6)
Tipper knockback gain increased (135 → 145)
Tipper base stun decreased (30 → 29)
Tipper stun gain increased (0 → 8)
Tipper hitlag increased (4 → 7)
Tipper hitlag-self increased (5 → 7)

Aerial Up Light
Angle changed (70° → 65°)
Base stun increased (20 → 22)
Stun gain increased (0 → 11)

Aerial Up Light tip
Tipper base stun increased (20 → 27)
Tipper stun gain increased (0 → 13)
Tipper hitlag increased (4 → 7)
Tipper hitlag-self increased (5 → 7)

Aerial Down Light
Endlag decreased by 4 frames
Knockback gain decreased (150 → 100)
Base stun decreased (30 → 25)
Stun gain increased (0 → 14)
Aerial base knockback decreased (120 → 110)
Aerial knockback gain decreased (112.5 → 40)
Aerial base stun decreased (30 → 23)
Aerial stun gain increased (0 → 3)
Tipper base stun decreased (30 → 26)
Tipper stun gain increased (0 → 17)
Tipper hitlag increased (4 → 7)
Tipper hitlag-self increased (5 → 7)
Tipper aerial base stun decreased (30 → 21)
Tipper aerial stun gain increased (0 → 2)
Tipper aerial hitlag increased (4 → 7)
Tipper aerial hitlag-self increased (5 → 7)

Mid Strong
Active frames increased (3 → 4)
Angle changed (15° → 22°)
Base stun decreased (30 → 26)
Stun gain increased (0 → 14)
Tipper angle changed (35° → 30°)
Tipper knockback gain increased (220 → 265)
Tipper base stun decreased (30 → 29)
Tipper stun gain increased (0 → 21)
Tipper hitlag increased (13 → 15)
Tipper hitlag-self increased (12 → 15)

Up Strong
Base stun decreased (30 → 28)
Stun gain increased (0 → 13)
Tipper base knockback increased (100 → 125)
Tipper base stun increased (30 → 32)
Tipper stun gain increased (0 → 16)
Tipper hitlag increased (13 → 15)
Tipper hitlag-self increased (12 → 15)

Down Strong
Base stun increased (30 → 33)
Stun gain increased (0 → 11)
Tipper base knockback increased (110 → 150)
Tipper base stun decreased (30 → 24)
Tipper stun gain increased (0 → 4)
Tipper hitlag increased (13 → 15)
Tipper hitlag-self increased (12 → 15)

Dash Strong
Angle changed (10° → 18°)
Base knockback increased (60 → 145)
Base stun increased (30 → 33)
Hitlag-self decreased (15 → 12)
Tipper base knockback increased (110 → 170)
Tipper base stun increased (30 → 36)
Tipper hitlag increased (13 → 15)
Tipper hitlag-self increased (12 → 15)

Aerial Mid Strong
Active frames increased (2 → 3)
Angle changed (15° → 20°)
Base knockback decreased (90 → 80)
Base stun increased (30 → 31)
Stun gain increased (0 → 13)
Tipper angle changed (35° → 32°)
Tipper base knockback increased (110 → 115)
Tipper knockback gain increased (220 → 255)
Tipper base stun increased (30 → 33)
Tipper stun gain increased (0 → 14)
Tipper hitlag increased (13 → 15)
Tipper hitlag-self increased (12 → 15)

Aerial Up Strong
Base stun decreased (30 → 27)
Stun gain increased (0 → 13)
Tipper angle changed (70° → 90°)
Tipper base knockback increased (110 → 130)
Tipper knockback gain increased (210 → 265)
Tipper stun gain increased (0 → 15)
Tipper hitlag increased (13 → 15)
Tipper hitlag-self increased (12 → 15)

Aerial Down Strong
Base stun decreased (30 → 15)
Stun gain increased (0 → 13)
Tipper base knockback increased (110 → 145)
Tipper base stun decreased (30 → 19)
Tipper stun gain increased (0 → 12)
Tipper hitlag increased (13 → 15)
Tipper hitlag-self increased (12 → 15)

Mid Special
Initial hit hitlag increased (4 → 7)
Initial hit hitlag-self increased (4 → 7)
Mid hit stun gain increased (0 → 9)
Mid hit tipper base stun increased (20 → 24)
Mid hit tipper stun gain increased (0 → 13)
Mid hit tipper hitlag increased (4 → 7)
Mid hit tipper hitlag-self increased (5 → 7)
Up hit base stun increased (20 → 23)
Up hit stun gain increased (0 → 5)
Up hit tipper angle changed (70° → 80°)
Up hit tipper base stun increased (20 → 26)
Up hit tipper stun gain increased (0 → 9)
Up hit tipper hitlag increased (4 → 7)
Up hit tipper hitlag-self increased (5 → 7)
Down hit base stun decreased (20 → 18)
Down hit stun gain increased (0 → 6)
Down hit tipper base knockback increased (90 → 110)
Down hit tipper base stun decreased (20 → 19)
Down hit tipper stun gain increased (0 → 7)
Down hit tipper hitlag increased (4 → 7)
Down hit tipper hitlag-self increased (5 → 7)
Back hit angle changed (15° → 24°)
Back hit base stun increased (20 → 24)
Back hit stun gain increased (0 → 6)
Back hit tipper angle changed (25° → 12°)
Back hit tipper base knockback increased (80 → 95)
Back hit tipper knockback gain increased (200 → 230)
Back hit tipper base stun decreased (20 → 18)
Back hit tipper stun gain increased (0 → 5)
Back hit tipper hitlag increased (4 → 7)
Back hit tipper hitlag-self increased (5 → 7)

Up Special
Landing lag increased (0 → 15)
Tipper base knockback increased (80 → 95)
Tipper base stun increased (20 → 26)
Tipper hitlag increased (4 → 7)
Tipper hitlag-self increased (5 → 7)

Down Special
Base stun decreased (30 → 17)
Stun gain increased (0 → 13)

Getup Attack
Angle changed (30° → 35°)
Base knockback increased (30 → 35)
Knockback gain decreased (20 → 15)
Base stun decreased (30 → 27)
Stun gain increased (0 → 5)

Ledge Attack
Knockback gain increased (20 → 30)
Base stun decreased (30 → 25)
Stun gain increased (0 → 7)

  • Michelangelo

Mid Light
Angle changed (325° → 20°)
Base stun increased (20 → 25)
Stun gain increased (0 → 9)

Can now force jab resets
Aerial base stun increased (20 → 22)
Aerial stun gain increased (0 → 4)
Can now force jab resets

Up Light
Knockback gain decreased (112.5 → 105)
Base stun increased (20 → 24)
Stun gain increased (0 → 14)
Can no longer force jab resets

Down Light
FAF window extended by 7 frames
Angle changed (25° → 58°)
Base knockback decreased (90 → 75)
Knockback gain decreased (97.5 → 80)
Base stun increased (25 → 37)
Stun gain increased (0 → 12)
No longer classified as a finishing blow

Dash Light
Base knockback decreased (120 → 85)
Base stun decreased (40 → 26)

Aerial Mid Light
Knockback gain increased (112.5 → 115)
Now creates a directional effect

Aerial Down Light
Base stun decreased (30 → 23)
Stun gain increased (0 → 11)
Aerial knockback gain decreased (97.5 → 80)
Aerial base stun decreased (30 → 23)
Aerial stun gain increased (0 → 3)
Now creates a directional effect

Mid Strong
First hit hitlag increased (5 → 24)
First hit hitlag-self increased (5 → 12)
Angle changed (70° → 40°)

Can no longer be reversed
Base stun decreased (30 → 29)
Stun gain increased (0 → 18)

Up Strong
Base stun increased (30 → 31)
Stun gain increased (0 → 16)
Weakhit base stun decreased (30 → 28)
Weakhit stun gain increased (0 → 13)

Down Strong
Base stun increased (30 → 32)
Stun gain increased (0 → 11)

Dash Strong
Angle changed (15° → 18°)
Base knockback increased (100 → 125)
Base stun increased (30 → 31)

Aerial Mid Strong
Base stun decreased (30 → 29)
Stun gain increased (0 → 13)
Second hit angle changed (120° → 156°)
Second hit base stun decreased (30 → 27)
Second hit stun gain increased (0 → 19)

Aerial Up Strong
Base stun decreased (30 → 25)
Stun gain increased (0 → 11)
Second hit base stun decreased (30 → 27)
Second hit stun gain increased (0 → 16)

Aerial Down Strong
Base stun decreased (30 → 21)
Stun gain increased (0 → 15)

Up Special
No longer cancelable on whiff

Getup Attack
Angle changed (290° → 65°)
Stun gain increased (0 → 5)

Ledge Attack
Base stun decreased (30 → 29)
Stun gain increased (0 → 8)

  • April O’Neil

Mid Light
Knockback gain decreased (127.5 → 90)
Stun gain increased (0 → 8)

Up Light
Base knockback increased (60 → 65)
Knockback gain increased (112.5 → 115)
Base stun decreased (30 → 26)
Stun gain increased (0 → 13)

Down Light
Knockback gain decreased (120 → 80)
Base stun decreased (40 → 33)
Stun gain increased (0 → 7)

Dash Light
Angle changed (5° → 17°)
Base knockback decreased (160 → 85)
Base stun decreased (40 → 22)

Aerial Mid Light
Base stun increased (20 → 21)
Stun gain increased (0 → 9)

Aerial Up Light
Base stun increased (20 → 24)
Stun gain increased (0 → 10)

Aerial Down Light
Base knockback decreased (50 → 40)
Knockback gain decreased (120 → 100)
Base stun decreased (30 → 24)
Stun gain increased (0 → 16)
Aerial base knockback decreased (120 → 115)
Aerial knockback gain decreased (90 → 50)
Aerial base stun decreased (30 → 21)
Aerial stun gain increased (0 → 2)

Mid Strong
Knockback gain increased (210 → 215)
Stun gain increased (0 → 14)

Up Strong
Base stun decreased (30 → 29)
Stun gain increased (0 → 12)

Down Strong
First hit base stun increased (30 → 31)
First hit stun gain increased (0 → 12)
Second hit base stun increased (30 → 31)
Second hit stun gain increased (0 → 12)
Third hit base stun increased (30 → 31)
Third hit stun gain increased (0 → 12)

Dash Strong
Angle changed (20° → 22°)

Aerial Mid Strong
Knockback gain decreased (200 → 185)
Base stun decreased (30 → 27)
Stun gain increased (0 → 13)

Aerial Up Strong
Angle changed (70° → 65°)
Knockback gain decreased (220 → 210)
Base stun decreased (30 → 27)
Stun gain increased (0 → 10)

Aerial Down Strong
First hit base stun decreased (30 → 28)
First hit stun gain increased (0 → 10)
Second hit base stun decreased (30 → 28)
Second hit stun gain increased (0 → 10)
Third hit base stun decreased (30 → 28)
Third hit stun gain increased (0 → 10)

Mid Special
Uncharged hitlag decreased (12 → 5)
Uncharged hitlag-self decreased (12 → 5)
Charge 1 base stun decreased (30 → 27)
Charge 1 stun gain increased (0 → 15)
Charge 2 base stun increased (30 → 31)
Charge 2 stun gain increased (0 → 18)
Charge 2 hitlag increased (12 → 15)
Charge 2 hitlag-self increased (12 → 15)
Charge 3 base stun increased (30 → 33)
Charge 3 stun gain increased (0 → 21)
Charge 3 hitlag increased (12 → 20)
Charge 3 hitlag-self increased (12 → 20)

Getup Attack
Base stun decreased (30 → 27)
Stun gain increased (0 → 5)

Ledge Attack
Base knockback decreased (60 → 55)
Knockback gain increased (20 → 25)
Base stun decreased (30 → 25)
Stun gain increased (0 → 11)

  • Shredder

Up Strong
Can no longer grab a blocking opponent

  • Lucy Loud

Aerial Down Strong
Can now grab ledges

  • Ren & Stimpy

Mid Light
Angle changed (40° → 32°)
Base stun increased (20 → 24)
Stun gain increased (0 → 9)

Up Light
Knockback gain increased (142.5 → 145)
Base stun increased (20 → 27)
Stun gain increased (0 → 16)
Backhit stun gain increased (0 → 6)
Backhit aerial base stun decreased (30 → 20)
Backhit aerial stun gain increased (0 → 7)

Down Light
Base knockback decreased (80 → 60)
Knockback gain decreased (142.5 → 130)
Base stun decreased (40 → 31)
Stun gain increased (0 → 12)

Down Light air
Aerial Knockback gain increased (127.5 → 135)
Aerial base stun decreased (40 → 33)
Aerial stun gain increased (0 → 10)
Backhit base stun decreased (30 → 21)
Backhit stun gain increased (0 → 11)

Dash Light
Angle changed (10° → 12°)
Base stun decreased (40 → 27)

Aerial Mid Light
Knockback gain decreased (142.5 → 130)
Base stun increased (20 → 21)
Stun gain increased (0 → 6)

Aerial Up Light
Tongue tip hitbox size reduced (1.1 → 0.85)
Tongue middle hitbox size reduced (1.1 → 1)
Base knockback decreased (80 → 75)
Knockback gain decreased (142.5 → 130)
Base stun increased (20 → 23)
Stun gain increased (0 → 9)
Backhit base stun decreased (30 → 27)
Backhit stun gain increased (0 → 5)
Backhit aerial base stun decreased (30 → 20)
Backhit aerial stun gain increased (0 → 7)

Aerial Down Light
Knockback gain decreased (142.5 → 140)
Stun gain increased (0 → 10)

Aerial Down Light air
Aerial base knockback decreased (120 → 110)
Aerial knockback gain decreased (127.5 → 120)
Aerial base stun decreased (30 → 25)
Aerial stun gain increased (0 → 7)
Backhit base knockback decreased (60 → 50)
Backhit knockback gain decreased (150 → 140)
Backhit stun gain increased (0 → 9)

Mid Strong
Base stun decreased (25 → 23)
Stun gain increased (0 → 19)
Backhit stun gain increased (0 → 15)
Up Strong
Stun gain increased (0 → 9)
Weakhit base stun decreased (30 → 26)
Weakhit stun gain increased (0 → 15)

Down Strong
Base stun decreased (40 → 21)
Stun gain increased (0 → 27)
Second hit base stun decreased (30 → 29)
Second hit stun gain increased (0 → 10)

Aerial Mid Strong
Base stun decreased (25 → 21)
Stun gain increased (0 → 17)
Backhit base stun decreased (35 → 32)
Backhit stun gain increased (0 → 9)

Aerial Up Strong
Stun gain increased (0 → 10)
Second hit base stun decreased (30 → 25)
Second hit stun gain increased (0 → 9)

Aerial Down Strong
Base stun decreased (30 → 15)
Stun gain increased (0 → 12)
Landing hit base stun decreased (30 → 21)
Landing hit stun gain increased (0 → 9)

Down Special
Hurtbox changed from invincible to super-armor
Base stun decreased (35 → 24)
Stun gain increased (0 → 22)

Getup Attack
Base stun decreased (30 → 28)
Stun gain increased (0 → 4)
Backhit base stun decreased (30 → 29)
Backhit stun gain increased (0 → 5)

Ledge Attack
Base stun decreased (30 → 26)
Stun gain increased (0 → 4)

  • Powdered Toast Man

Mid Light
Angle changed (30° → 32°)
Base stun decreased (40 → 31)
Stun gain increased (0 → 9)

Up Light
Knockback gain decreased (142.5 → 140)
Base stun decreased (30 → 26)
Stun gain increased (0 → 12)

Down Light
Base stun decreased (40 → 34)
Stun gain increased (0 → 4)
Aerial knockback gain decreased (127.5 → 120)
Aerial base stun decreased (40 → 23)
Aerial stun gain increased (0 → 9)

Dash Light
Base knockback decreased (100 → 80)
Base stun decreased (40 → 28)

Aerial Mid Light
RNG angle replaced with fixed 30° angle
Knockback gain decreased (142.5 → 142)
Base stun increased (20 → 21)
Stun gain increased (0 → 6)

Aerial Up Light
Base stun increased (20 → 24)
Stun gain increased (0 → 11)

Aerial Down Light
Knockback gain decreased (142.5 → 142)
Base stun decreased (30 → 25)
Stun gain increased (0 → 15)
Aerial base stun decreased (30 → 24)
Aerial stun gain increased (0 → 5)

Mid Strong
Angle changed (30° → 25°)
Base stun increased (30 → 31)
Stun gain increased (0 → 21)

Up Strong
Base stun increased (30 → 31)
Stun gain increased (0 → 15)

Down Strong
Base stun increased (30 → 33)
Stun gain increased (0 → 18)

Aerial Mid Strong
Angle changed (20° → 25°)
Base knockback decreased (220 → 205)
Stun gain increased (0 → 20)

Aerial Up Strong
Base stun decreased (30 → 28)
Stun gain increased (0 → 13)

Aerial Down Strong
Maximum landing lag increased (24 → 27)
Base stun decreased (30 → 15)
Stun gain increased (0 → 13)
Back hit base stun increased (30 → 31)
Back hit stun gain increased (0 → 17)

Getup Attack
Base stun decreased (30 → 29)
Stun gain increased (0 → 5)

Ledge Attack
Base stun increased (30 → 31)
Stun gain increased (0 → 6)

  • Nigel Thornberry

Mid Light
Base stun decreased (30 → 27)
Stun gain increased (0 → 11)

Up Light
Base stun decreased (30 → 26)
Stun gain increased (0 → 12)

Down Light
Knockback gain decreased (127.5 → 120)
Base stun decreased (40 → 31)
Stun gain increased (0 → 11)
Aerial knockback gain increased (97.5 → 105)
Aerial base stun decreased (40 → 23)
Aerial stun gain increased (0 → 9)

Dash Light
Base knockback decreased (130 → 100)
Base stun decreased (35 → 27)

Aerial Mid Light
Base stun decreased (20 → 19)
Stun gain increased (0 → 6)

Aerial Up Light
Base stun decreased (25 → 21)
Stun gain increased (0 → 9)

Aerial Down Light
Knockback gain decreased (112.5 → 110)
Base stun decreased (20 → 16)
Stun gain increased (0 → 8)
Aerial knockback gain increased (52.5 → 60)
Aerial base stun decreased (20 → 19)
Aerial stun gain increased (0 → 6)

Mid Strong
Base stun decreased (30 → 29)
Stun gain increased (0 → 19)

Up Strong
Base stun increased (30 → 31)
Stun gain increased (0 → 16)

Down Strong
Base stun increased (30 → 35)
Stun gain increased (0 → 13)

Aerial Mid Strong
Base stun decreased (30 → 27)
Stun gain increased (0 → 18)

Aerial Up Strong
Base stun decreased (30 → 29)
Stun gain increased (0 → 12)

Aerial Down Strong
Base stun increased (30 → 31)
Stun gain increased (0 → 12)

Up Special
Base stun decreased (30 → 28)
Stun gain increased (0 → 14)
Falling base stun increased (30 → 31)
Falling stun gain increased (0 → 17)
Falling aerial base stun decreased (30 → 15)
Falling aerial stun gain increased (0 → 10)

Down Special
Base stun increased (30 → 37)
Stun gain increased (0 → 21)

Getup Attack
Base stun increased (30 → 33)
Stun gain increased (0 → 7)

Ledge Attack
Base stun decreased (30 → 25)
Stun gain increased (0 → 2)

  • Danny Phantom

Mid Light
Angle changed (20° → 18°)
Knockback gain decreased (112.5 → 110)
Base stun increased (20 → 22)
Stun gain increased (0 → 7)

Up Light
Knockback gain decreased (97.5 → 95)
Base stun increased (30 → 31)
Stun gain increased (0 → 15)

Down Light
Base stun decreased (40 → 33)
Stun gain increased (0 → 4)
Aerial knockback gain increased (67.5 → 70)
Aerial base stun decreased (40 → 21)
Aerial stun gain increased (0 → 7)

Dash Light
Base knockback decreased (110 → 85)
Base stun decreased (40 → 26)

Aerial Mid Light
Stun gain increased (0 → 5)

Aerial Up Light
Stun gain increased (0 → 10)

Mid Strong
Stun gain increased (0 → 21)

Up Strong
Base stun increased (30 → 31)
Stun gain increased (0 → 16)

Down Strong
Base stun decreased (30 → 29)
Stun gain increased (0 → 14)

Aerial Mid Strong
Base stun increased (30 → 31)
Stun gain increased (0 → 15)

Aerial Up Strong
Fixed issue causing a downward rps interaction
Base stun increased (30 → 34)
Stun gain increased (0 → 19)

Aerial Down Strong
Can now grab ledges
Base stun decreased (30 → 15)
Stun gain increased (0 → 9)

Mid Special
Base stun decreased (20 → 18)
Stun gain increased (0 → 5)

Up Special
Base stun decreased (35 → 29)
Stun gain increased (0 → 9)

Down Special
Base stun increased (30 → 34)
Stun gain increased (0 → 19)

Getup Attack
Angle changed (30° → 32°)
Base stun decreased (30 → 29)
Stun gain increased (0 → 4)

Ledge Attack
Angle changed (45° → 40°)
Base stun decreased (30 → 28)
Stun gain increased (0 → 6)

  • Reptar

Mid Light
Angle changed (20° → 14°)
Stun gain increased (0 → 9)

Up Light
Base stun decreased (30 → 27)
Stun gain increased (0 → 13)

Down Light
Angle changed (45° → 282°)
Base stun decreased (30 → 26)
Stun gain increased (0 → 4)
Aerial knockback gain decreased (142.5 → 125)
Aerial base stun decreased (30 → 19)
Aerial stun gain increased (0 → 7)
Can no longer bounce

Dash Light
Angle changed (5° → 18°)
Base knockback decreased (140 → 115)
Base stun decreased (40 → 27)

Aerial Mid Light
Angle changed (40° → 18°)
Base knockback increased (50 → 55)
Knockback gain decreased (172.5 → 165)
Stun gain increased (0 → 16)

Aerial Up Light
Base knockback increased (50 → 55)
Knockback gain decreased (172.5 → 140)
Base stun increased (20 → 24)
Stun gain increased (0 → 16)

Aerial Down Light
Base knockback increased (30 → 80)
Base stun decreased (30 → 28)
Stun gain increased (0 → 18)
Aerial knockback gain decreased (142.5 → 90)
Aerial base stun decreased (30 → 20)
Aerial stun gain increased (0 → 4)

Mid Strong
Base knockback increased (90 → 175)
Base stun increased (30 → 31)
Stun gain increased (0 → 18)

Up Strong
Base knockback increased (100 → 150)
Base stun increased (30 → 35)
Stun gain increased (0 → 17)

Down Strong
Base knockback increased (120 → 165)
Knockback gain increased (280 → 285)
Stun gain increased (0 → 12)
Can no longer bounce

Dash Strong
Angle changed (15° → 22°)
Base knockback increased (110 → 185)
Base stun increased (30 → 37)

Aerial Mid Strong
Base knockback increased (90 → 155)
Base stun decreased (30 → 24)
Stun gain increased (0 → 15)

Aerial Up Strong
Base stun increased (30 → 36)
Stun gain increased (0 → 14)

Aerial Down Strong
Can now grab ledges
Base stun decreased (30 → 12)
Stun gain increased (0 → 8)

Mid Special
Startup decreased by 2 frames
Laser stun gain increased (0 → 12)
Laser tipper base knockback increased (110 → 155)
Laser tipper knockback gain increased (210 → 225)
Laser tipper stun gain increased (0 → 13)

Up Special
Falling base stun decreased (30 → 10)
Falling stun gain increased (0 → 4)

Down Special
Aerial base stun decreased (30 → 24)
Aerial stun gain increased (0 → 8)
Aerial 2 base stun decreased (30 → 26)
Aerial 2 stun gain increased (0 → 9)
Aerial 3 stun gain increased (0 → 11)

Getup Attack
Angle changed (30° → 36°)
Base stun decreased (30 → 29)
Stun gain increased (0 → 5)

Ledge Attack
Base knockback increased (60 → 65)
Knockback gain increased (20 → 25)
Base stun decreased (30 → 25)
Stun gain increased (0 → 9)

  • Helga

Mid Light
Angle changed (20° → 12°)
Base stun increased (20 → 23)
Stun gain increased (0 → 9)

Up Light
Stun gain increased (0 → 16)

Down Light
Angle changed (290° → 46°)
Knockback gain decreased (157.5 → 90)
Base stun decreased (40 → 39)
Stun gain increased (0 → 7)

Dash Light
Base knockback decreased (100 → 85)
Base stun decreased (40 → 27)

Aerial Mid Light
Angle changed (40° → 19°)
Base knockback decreased (80 → 75)
Knockback gain decreased (142.5 → 135)
Base stun increased (20 → 25)
Stun gain increased (0 → 11)

Aerial Up Light
Knockback gain decreased (157.5 → 150)
Base stun increased (20 → 24)
Stun gain increased (0 → 15)

Aerial Down Light
Knockback gain increased (157.5 → 165)
Base stun decreased (30 → 27)
Stun gain increased (0 → 19)
Aerial knockback gain decreased (127.5 → 120)
Aerial base stun decreased (30 → 20)
Aerial stun gain increased (0 → 2)

Mid Strong
Base stun increased (30 → 31)
Stun gain increased (0 → 21)

Up Strong
Stun gain increased (0 → 14)
Alt hitbox now comes out if strong is held
Alt damage increased (16 → 17)
Alt angle changed (70° → 55°)
Alt base knockback increased (110 → 130)
Alt knockback gain increased (260 → 305)
Alt base stun increased (30 → 32)
Alt stun gain increased (14 → 15)

Down Strong
Fixed issue preventing inactive hitboxes coming out
Base stun decreased (30 → 26)
Stun gain increased (0 → 12)
Alt hitbox now comes out if strong is held
Alt damage increased (15 → 19)
Alt angle changed (320° → 300°)
Alt base knockback increased (130 → 135)
Alt knockback gain increased (260 → 290)
Alt base stun decreased (40 → 29)
Alt stun gain increased (0 → 17)

Dash Strong
Angle changed (10° → 14°)
Base stun decreased (30 → 29)
Aerial Mid Strong
Base stun decreased (30 → 27)
Stun gain increased (0 → 17)
Alt hitbox now comes out if strong is held
Alt base stun decreased (40 → 38)
Alt stun gain increased (0 → 19)
Alt hitlag increased (12 → 20)
Alt hitlag-self increased (12 → 20)

Aerial Up Strong
Base knockback decreased (180 → 170)
Base stun increased (30 → 36)
Stun gain increased (0 → 9)

Aerial Down Strong
Base stun decreased (30 → 15)
Stun gain increased (0 → 12)

Up Special
Retains up special fall animation when actionable
Base stun decreased (30 → 28)
Stun gain increased (0 → 11)

Down Special
Hurtbox changed from invincible to super-armor
Damage now determined based on the attack being countered multiplied by 2.3
Base stun decreased (30 → 29)
Stun gain increased (0 → 18)
Hitlag increased (5 → 10)
Hitlag-self increased (5 → 10)

Getup Attack
Base knockback increased (30 → 35)
Base stun decreased (30 → 27)
Stun gain increased (0 → 3)

Ledge Attack
Stun gain increased (0 → 5)

  • Invader Zim

Aerial Light Mid
Minimum landing lag decreased (10 → 6)

  • CatDog

Mid Light
Base knockback increased (30 → 35)
Knockback gain decreased (127.5 → 120)
Base stun increased (20 → 25)
Stun gain increased (0 → 9)

Up Light
Base stun increased (30 → 31)
Stun gain increased (0 → 15)

Down Light
Knockback gain increased (127.5 → 130)
Base stun decreased (40 → 31)
Stun gain increased (0 → 11)
Interaction type changed (Grounded → All)

Dash Light
Base knockback decreased (125 → 85)
Base stun decreased (40 → 24)
Hitlag-self decreased (8 → 5)

Aerial Mid Light
Base stun decreased (20 → 19)
Stun gain increased (0 → 9)

Aerial Up Light
Stun gain increased (0 → 5)

Aerial Down Light
Base stun decreased (30 → 20)
Stun gain increased (0 → 16)
Aerial base stun decreased (30 → 21)
Aerial stun gain increased (0 → 3)

Mid Strong
Dog stun gain increased (0 → 22)
Cat base stun decreased (30 → 26)
Cat stun gain increased (0 → 14)

Up Strong
Base stun decreased (30 → 28)
Stun gain increased (0 → 16)

Down Strong
Base stun decreased (30 → 24)
Stun gain increased (0 → 9)

Aerial Mid Strong
Active frames reduced (14 → 10)
Blockstun decreased (18 → 14)
Base stun decreased (30 → 27)
Stun gain increased (0 → 19)

Aerial Up Strong
Dog base knockback decreased (200 → 190)
Dog knockback gain decreased (250 → 240)
Dog base stun increased (30 → 37)
Dog stun gain increased (0 → 19)
Cat base stun decreased (30 → 29)
Cat stun gain increased (0 → 9)

Aerial Down Strong
Can now grab ledges
Base stun decreased (30 → 15)
Stun gain increased (0 → 13)

Up Special
Falling base stun decreased (30 → 21)
Falling stun gain increased (0 → 9)

Getup Attack
Hitboxes repositioned to hand/elbow/shoulder
Base stun decreased (30 → 27)
Stun gain increased (0 → 5)

Ledge Attack
Base stun decreased (30 → 25)
Stun gain increased (0 → 11)

  • Oblina

Mid Light
Angle changed (15° → 14°)
Stun gain increased (0 → 9)

Up Light
Base stun increased (20 → 24)
Stun gain increased (0 → 8)

Down Light
Base stun increased (30 → 31)
Stun gain increased (0 → 4)
Aerial base stun decreased (30 → 27)w
Aerial stun gain increased (0 → 14)

Dash Light
Base knockback decreased (110 → 90)
Base stun decreased (40 → 28)

Aerial Mid Light
Base stun decreased (30 → 28)
Stun gain increased (0 → 11)

Aerial Up Light
Base stun increased (20 → 21)
Stun gain increased (0 → 6)

Aerial Down Light
Base stun decreased (30 → 25)
Stun gain increased (0 → 14)
Aerial base stun decreased (30 → 20)
Aerial stun gain increased (0 → 2)

Mid Strong
Stun gain increased (0 → 21)

Up Strong
Base knockback increased (120 → 130)
Knockback gain increased (200 → 210)
Stun gain increased (0 → 14)

Down Strong
Base stun increased (30 → 33)
Stun gain increased (0 → 11)

Aerial Mid Strong
Base stun decreased (30 → 28)
Stun gain increased (0 → 19)

Aerial Up Strong
Base stun decreased (30 → 29)
Stun gain increased (0 → 13)

Aerial Down Strong
Base stun decreased (30 → 24)
Stun gain increased (0 → 15)

Down Special
Can now be jump canceled
Base stun increased (30 → 31)
Stun gain increased (0 → 8)
Aerial base stun decreased (30 → 24)
Aerial stun gain increased (0 → 6)

Getup Attack
Angle changed (30° → 32°)
Stun gain increased (0 → 4)

Ledge Attack
Angle changed (45° → 48°)
Base stun decreased (30 → 27)
Stun gain increased (0 → 6)

  • Jenny XJ-9

Aerial Light Mid
Startup increased by 1 frame

Down Special
Startup decreased by 10 frames

  • Garfield

Dash Light
Base stun increased (26 → 28)

  • Toph

Up Strong
Allowed to be charged while airborne

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