Nickelodeon’s CG-animated series Max & the Midknights has been renewed for a third season!
Based on the best-selling children's books by acclaimed author and cartoonist Lincoln Peirce (Big Nate), the medieval action-adventure comedy series follows Max, a determined 10-year-old girl with big dreams of becoming a knight, as she leads her friends on epic adventures filled with excitement, bravery, and lots of fun. In season three, Max and the Midknights embark on a quest to help a neighboring kingdom of gnomes and discover that their own kingdom could be in danger.
Update (2/13) - It appears that Max & the Midknights season three may be the show's final season. In an Instagram post, Chris Perry, an assistant director on the series, said:
Goodbye @nickelodeon and #maxandthemidknightsIt’s been a magical four years of breaking new ground and telling an amazing story!“Got a feeling that it might be time for me to find my own way”
Of course, at this time of writing, it's important to note that Max & the Midknights may not be canceled, and Chris has left the show to work on other projects.
Update (3/29) - Max & the Midknights has reportedly been renewed to at least season four, which may feature the latter 10 episodes originally produced for season two before Nickelodeon started splitting seasons into halves.
Max & the Midknights will premiere on the Nickelodeon Global pan-regional feed on Wednesday 3rd December 2025, with new episodes airing daily until Saturday 6th December 2025 at 9:40pm CET.
A Restless Knight, Part One: After a raucous season one, Max & the Midknights are back and ready for action! There's just one problem-Byjovia is quiet! Too quiet... (#301; season three premiere)*
*Season one of Max & the Midknights was split into two seasons, so "season one" in the episode's synopsis means both seasons one and two.
After defeating Fendra and Gastley, Max & The Midknights are living their best lives in Byjovia. Max is in training in knight school, Kevyn runs the royal library, Simon helps animals in need, Millie is in training with Mumblin, and Uncle Budrick is the royal troubadour. Although things seem perfect, Max is itching to go on another quest. When a wild beast known as a Clatterback shows up in Byjovia and threatens to do major damage, Max saves the day, making it even more apparent that she really wants to be out on the road helping people. Her desire for a new adventure is answered when Queen Nerelia of Tresk shows up begging for help.
A Restless Knight, Part Two: When the Gnomes of Tresk are kidnapped by a mysterious evil, Max & the Midknights volunteer to save them, but Max's plans for her second quest go awry when she learns not all the Midknights are as eager as she is to go on the mission. (#302)
When the Gnomes of Tresk are kidnapped by a mysterious evil, Max & the Midknights volunteer to save them. Max is thrilled to go on a new quest, but her plans go awry when she learns that Simon doesn't want to go. Having just settled into Byjovia with his new family, Simon would rather stay home. Despite feeling sad, the Midknights tell him that they understand how he feels. Sadly, Mumblin must also sit out the journey after an accidental tumble down the library steps leaves him in a full body cast. The Midknights set sail down two members. The morning they leave though, Simon has a change of heart. With the help of his animal patients, Simon rushes to the docks to try and catch the Midknights before they sail away from Byjovia. As Simon nears the ship, he and the Midknights are confronted by the angry Clatterback. In the nick of time, Simon convinces the animal to let them go. Simon tells the Midknights that he has changed his mind. They are his family and he's going on this quest with them.
The Spirit of the Sea: As Max and the Midknights sail across the sea on their quest, they get spooked when Uncle Budrick claims there's a ghost on board their ship! Meanwhile, Mumblin fears someone is out to get him. (#303)
As the Midknights sail across the sea on their latest quest, Max realizes the gang might be a little rusty. Kevyn and Millie aren't seeing eye to eye, Simon is preoccupied helping his animal clients from long distance, and Uncle Budrick is terribly seasick! However, Max is certain she can get them working as a team. But when Uncle Budrick is spooked by something sinister in the shadows below deck, he is convinced he saw a ghost! Determined to get back on mission, Max leads the charge to search the ship and find whatever mysterious presence might be haunting them. They soon find there's no ghost at all-they've been spooked by a stowaway, the former King of Byjovia, Gastley! But as the Midknights are distracted, the ship veers off course and into a powerful storm! They quickly realize they must act as a team in order to steady the ship before it capsizes! Meanwhile, back in Byjovia, Mumblin fears someone might be behind his recent spate of accidents, and takes matters into his own hands...
The Trial of Mumblin the Magician: After being blown off course, the Midknights navigate a set of treacherous waterfalls as they try to reach the Gnomes of Tresk. Meanwhile, Mumblin pleads for his freedom in Wizard Court where the odds are stacked against him. (#304)
When the Midknights' ship is set off course, the team must survive treacherous new waters. Before Max can enact her plan, she is summoned to Wizard Court where Mumblin is on trial for his life. Max must help Mumblin prove that he is a good wizard and that he escaped the afterlife to help the Midknights defeat Fendra. If Max can't, Mumblin will be sent away for good. Max calls on the Midknights to testify on Mumblin's behalf. When those attempts fail, Max takes the stand. At first, Max's emotional testimony seems to win over the court, but her pleas for Mumblin's freedom backfire and Mumblin is ultimately found guilty. Luckily, Kevyn discovers a way to save Mumblin. Max must battle the Worms of Justice and if she wins, then Mumblin will be set free. Transported to a desert, Max battles giant worms. In the end, Max defeats the worms and Mumblin wins his trial. Unfortunately, the Midknights are sent back to their boat, which is headed straight for a massive waterfall!
Honksgiving!: Max and the Midknights wash up on the shore of strange lands where a local holiday puts their party in danger. Sir Gadabout ventures out to clatterback territory and makes a shocking discovery. (#305)
Gnomeward Bound: Max & the Midknights fly to the village of Tresk to search for the missing Gnomes and discover a series of mysterious holes in the nearby forest. Before they can investigate, the kids are chased by two angry Ogres and run into Rovak, one of the kidnapped Gnomes from Tresk. Desperate to evade the Ogres, Rovak and the Midknights take shelter in a cottage owned by their friends, Bean and Barley. Rovak tells the Midknights how and why the Gnomes were kidnapped, but the story is interrupted when the two Ogres show up. As the Midknights and Rovak hide from the Ogres, Millie concocts a potion. But the kids are caught and the potion has an unexpected result: it turns the Midknights into gnomes. Meanwhile, Mumblin begins community service at Outpost 71, a mysterious factory run by penguins. Mumblin is relieved to learn that his friend Lenny is also serving community service, but when Mumblin learns that his sentence lasts ten thousand years, he decides to escape. Unfortunately, there's no way out. Or is there? (#306)
Max & the Midknights have a breakthrough in their quest when they meet a runaway Gnome, but finding the other kidnapped Gnomes is trickier than they think. Mumblin starts his community service in a mysterious building with even stranger employees.
Stuck in a Hole: Disguised as gnomes, Max and the Midknights, alongside their new gnome friend Rovak, are captured by ogres and taken to a mysterious dig site. After a brief glimpse of the mysterious and sinister Shadow Man, Max and the others are tossed into a deep pit, where they find the rest of the missing Gnomes of Tresk! The gnomes are cruelly being forced to dig, searching for some mysterious treasure. While Max thinks the Midknights' arrival will surely inspire the gnomes to escape, she soon discovers that they're far too scared of the imposing ogres above ground. As the Midknights try to convince the gnomes to fight back, Millie accidentally causes a cave-in! While the gnomes work to free their friends, Max heroically faces off against an ogre, demonstrating that even something as small as a gnome can make a difference! This ignites hope in the gnomes, and Rovak leads an inspiring song as the gnomes decide they're going to fight back and escape! (#307)
Max and the Midknights find the missing Gnomes of Tresk! But the Gnomes are terrified of their captors, and Max realizes she needs to inspire them to fight back if they're ever going to escape.
Shale Break: The Midknights plan a jail break for the Gnomes. With the stakes higher than ever, our heroes begin their escape. When the Ogres and the Shadow Man discover the jailbreak, the Ogres capture Baby Sam's dads. Max must deviate from the plan and save the Gnome dads. Worse, Millie's Gnome potion wears off and the Midknights turn back into their normal kid size, blocking the way in the Gnomes' escape tunnel. As Max saves the Gnome dads, the rest of the Midknights find a way out of the tunnel with the help of some underground critters. Together, they're able to escape successfully, but Max decides she must go back and face the Shadow Man and bring him to justice. When the Midknights face him, the Shadow Man tricks Max. He steals her magical amulet and escapes. Meanwhile at Outpost 71, Mumblin is determined to find the elevator and escape his boring community service. When Mumblin finally outsmarts the penguins, he takes the elevator to the exit but discovers that Outpost 71 is actually the mythical Tower of Time! (#308)
In a high stakes jailbreak, Max & the Midknights pull out all the stops to get the Gnomes of Tresk to safety-but not everything goes according to plan. Dead set on escaping Outpost 71, Mumblin tries to reach the elevator Lenny mentioned.
A False Victory: The Midknights heroically return to Byjovia with the Gnomes of Tresk, but Max feels that their mission is just beginning. The Shadow Man is still free and he has Queen Nerelia's amulet. Meanwhile, Millie angers Kevyn when she accidentally reveals that Kevyn hasn't written anything in his new book. After Kevyn admits that he is suffering from writer's block, and he and Millie make up, Kevyn makes a huge discovery: The Shadow Man's true identity. Kevyn tells the other Midknights that The Shadow Man is actually an evil doppelgänger of the first king of Byjovia, King Torin, and the evil clones are known as Bodkins. In an exciting flashback, we learns the backstory of how the Bodkin was created, and tried to take over Byjovia, but he was defeated and thrown into a tomb. The Midknights fear that the Bodkin may have broken free and now he's coming to Byjovia for revenge. The Midknights decide to travel to the tomb to see if their fears are true. (#309)
Max & the Midknights victoriously return to Byjovia with the missing Gnomes of Tresk, but Max feels that their mission isn't over yet. Millie and Kevyn's sibling rivalry hits a low point when Millie reveals a major secret about Kevyn's new book.
Tomb of the Bodkin: Max and the Midknights journey to an ancient tomb to investigate the legend of King Torin and his Bodkin-but when they arrive, they discover that the Bodkin has escaped, and find Sir Gadabout trapped in his place! They rescue him, but as they try to leave, a mysterious foe causes the whole cavern to cave in! As they attempt a daring escape, enormous stalactites rain down, destroying their only way out! But the creature attacking them is revealed to be the legendary, and somewhat scatterbrained, Fairy Dogmother! She reveals her involvement in the creation of the Bodkin, but assures everyone that so long as the Bodkin doesn't have the missing piece of the enchanted mirror, there's nothing to worry about. But when Max breaks it to her that he does have the piece, the Fairy Dogmother is alarmed, and the Midknights and Sir Gadabout fear they must return to Byjovia before it's too late. Meanwhile, Mumblin learns more about operations at the Tower of Time when he comes across an old acquaintance. (#310; season three finale)
Max and the Midknights journey to an ancient tomb to investigate the legend of King Torin and his Bodkin, where they make several unexpected discoveries. Meanwhile, Mumblin learns more about operations at the Tower of Time.
The voice cast behind the Midknights, a group of misfits each with their own unique talent, include: Blu del Barrio (Star Trek: Discovery) as Max, a brave and determined girl ready to take on any challenge headed her way; Melissa Villaseñor (Saturday Night Live) as Millie, a wacky yet super positive girl who brings the power of magic to the Midknights; Zeno Robinson (Transformers: EarthSpark) as Simon, Millie’s street-savvy and sometimes sarcastic companion; and Caleb Yen (Beyblade X) as Kevyn, the bookish genius with a photographic memory. Together, the group accomplishes nearly everything that they set their mind to achieve.
Alongside the Midknights, Jeremy Rowley (iCarly) lends his voice as Uncle Budrick, Max’s lovably silly parental figure and professional troubadour, Gary Anthony Williams (Central Park) voices Mumblin, a famous retired magician who helps guide the Midknights on their quests, Brian Stepanek (The Loud House) voices King Gastley, the nefarious ruler of Byjovia, willing to do whatever it takes to maintain his throne, and India de Beaufort (It’s Pony) voices Fendra, a dark sorceress working for King Gastley.
Produced by Nickelodeon Animation in Burbank, Max & the Midknights is executive produced by Lincoln Peirce (Big Nate) and Jane Startz (Ella Enchanted). Sharon Flynn (All Hail King Julien) and David Skelly (Toy Story 2) serve as co-executive producers and showrunners. Development and production is overseen by Claudia Spinelli, Senior Vice President, TV Series Animation, Nickelodeon, Nathan Schram, Vice President, Development, Nickelodeon Animation, and Stephanie Alpert, Vice President, Production, Nickelodeon Animation. The series is distributed by Paramount Global Content Distribution.
Max & the Midknights (Music from the Series), an album featuring songs from Nickelodeon's original animated series is available to listen to today through Republic Records: Kids & Family.
Additionally, it's speculated that season four may feature a Big Nate crossover.
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Originally published: November 26, 2025.
Original source: CartoonLounge; H/T: Special thanks to royalsmurf2023.bsky.social and @Yanshio32 for the news!; Additional sources: @ToonHive, Bloomsbury.

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