Element | Name | Description |
Astral (Light) | Shared Warmth | When a player consumes a Splinter’s Revive, all players are healed for a portion of their Max Health. |
Astral (Light) | Splinter’s Grace | On picking this power, the player with the lowest current Health gains Max Health and is healed. |
Astral (Light) | Flash of Inspiration | When a player defeats an enemy afflicted by Blinding Light, that player’s Tool recharges by a percentage. |
Astral (Dark) | Dark Resonance | All players deal more damage to enemies affected by Darkness. |
Astral (Dark) | Shadow Finisher | All players’ Final Strike applies Darkness for a duration. |
Astral (Dark) | Dark Omen | At the start of a Boss fight, all players gain Dark Shell for a duration. |
Flame | Ignited Spark | When any player defeats an enemy affected by your Inferno, it explodes and deals Flame damage scaled from your Inferno’s damage. |
Flame | Passing the Torch | The first player you touch while you have Rapid Fire also gains its effects, for as long as your Rapid Fire stays active. |
Flame | Twin Blast | The closest player deals bonus Flame damage with their Special. This can trigger your Inferno. |
Robotics | Drone Reinforcement | When any player expends a Splinter’s Revive, a drone spawns to fight for the team for a duration. |
Robotics | Charge Amplifier | When your Robotics Charge Effect activates, the closest player’s damage increases by a percentage for the rest of the room. |
Robotics | Shared Charge | Your Robotics Charge Effect also triggers on the closest player. |
Ninja | Shuriken Avenger | When any player takes a hit, a Shuriken is automatically thrown at the attacker. |
Ninja | Kunai Assist | When any player deals damage with a Tool, a Kunai is thrown at the target for extra damage. |
Ninja | Adrenaline Resonance | When any player gains Adrenaline, all players gain Adrenaline stacks. |
Ooze | Slippery Floor | Enemies affected by Ooze deal less damage to players. |
Ooze | Safe Storage | All players’ Boosts last for additional rooms. |
Ooze | Goo Get Them! | All players gain additional Multi-hit against enemies affected by Ooze. |
Utrom | Voltage Spike | All players’ Tool damage applies Electrified stacks for a duration, limited by a per-player cooldown. |
Utrom | Conductor | When a player defeats an enemy, a Lightning Strike hits a nearby enemy for Utrom damage. |
Utrom | Chain Reaction | Players’ Specials have a chance to trigger a Chain Lightning that deals Utrom damage per link. |
Water | Ripple Effect | After landing a Still Waters Final Strike, the closest player’s next attack is a Final Strike with bonus Water damage. |
Water | Surfing Lesson | When you Dash through a player, they gain bonus Water damage per Torrent Stack you have, for a duration. |
Water | Cold Snap | When players attack enemies affected by Freeze, they deal additional Water damage. |
Element | Name | Description |
Astral (Dark) | Tool: Shadow Pact | Grants you and the closest player a Dark Shell for a duration. Each enemy defeated extends it. |
Astral (Light) | Tool: Sacred Shell | Grants all players a Light Shell and a damage boost for a duration. |
Flame | Tool: Ring of Fire | Summons a ring of fire at your position for a duration. It deals Flame damage over time to enemies, and players inside it deal bonus Flame damage. |
Ninja | Tool: Ricochet Star | Throws a Shuriken that bounces between you and the closest player several times. It pierces every enemy in its path and damages them. |
Ooze | Tool: Deluge of Ooze | For a duration, you and the closest player cause a burst of Ooze on each Final Strike. The burst deals damage and applies Ooze stacks to nearby enemies. |
Robotics | Tool: Synced Strike | For a duration, you and the closest player trigger a Photon Lance dealing damage on each Final Strike. |
Utrom | Tool: Tether Beam | Tethers you to the closest player for a duration. Enemies caught in the beam take Utrom damage over time. |
Water | Tool: Bubble Trouble | Spawns a bubble on you and the farthest player for a duration. The bubble deals Water damage and Freezes enemies, and gives players bonus Water damage. |
Character | Description |
Alopex | For each enemy defeated by your Special, all players gain Adrenaline stacks. |
Casey Jones | Your Special Puck also bounces off players freely without using up ricochets. Each player it hits gets a random Light or Dark Shell for a duration. |
Donatello | When you use your Tool, the closest player becomes invulnerable for a duration. |
Leonardo | When you activate your Special, the closest player gains Light Shell for a duration. |
Metalhead | Your Dash Attack projectile applies Overdrive for a duration to other players it passes through. |
Michelangelo | When you use your Special, you and the closest player each gain a Torrent Strike stack. |
Raphael | When any player lands a critical hit, they have a chance to Multi-crit instead. |
Slash | While enraged, other players gain bonus movement speed and bonus damage. |
- You can now see when Lucky Dice are earned with a small display in the HUD
- Sold out options in the Shop now show a “Use Lucky Dice to reroll” state
- Visual appearance of using Lucky Dice has been updated to more clearly reflect what they do
- Flame VFX across the board have had a revamp on their appearance to improve their visual quality.
- Clicking the character portraits on the HUD no longer opens run details.
- Run Details can still be opened on keyboard/mouse by pressing Tab, or opening the escape menu and selecting “Run Details”
- The AFK kick timer has been increased from 5 minutes to 10 minutes.
- Gigi hit the gym again and her health for normal and gauntlet versions in the campaign are no longer drastically lower than intended.
- The host’s narrative state is no longer overriding the guest’s narrative state in online multiplayer.
- This should prevent issues where conversations that the guest had already triggered in solo or while hosting a game would re-trigger after being in a game where the host had not triggered those conversations.
- A side effect of this, however, is that if you see a conversation for the first time as a guest in online multiplayer, that conversation can still trigger when playing solo or hosting a game when the criteria is met.
- This change should also fix players who are currently stuck unable to complete Alopex’s narratives.
- The Polar Bear Netsuke artifact should no longer end up in a state where it cannot be unlocked. Players already in this state should now be able to retrigger the narratives between Alopex and Karai to unlock the artifact.
- Fixed a crash that occurred in couch co-op when all characters except one were set to an unowned skin before selecting that one character.
- The Junkinator is no longer being stingy and now has a chance to grant lucky dice if the ‘Lucky Spoils’ dreamer upgrade has been purchased.
- Users should no longer be incorrectly sent to the tutorial version of the home lair whenever they start a new run if they skipped the tutorial at specific points.
- Characters should no longer be spawning in a pile in Arcade Mode or Rat King challenges in online mp or couch co-op
- Having the Clan Hamato Seal equipped when starting or joining a Gauntlet Rat King challenge no longer consumes the revive provided by the artifact.
- Revival Astral Power should no longer incorrectly appear as level 2
- Drone tools are no longer erroneously being locked behind Metalhead DLC ownership.
- The Tempered Shuriken legendary power should now also apply to the Kunai tool.
- Confidence is now properly granted when defeating the Giant Rat King fight without taking damage if the Confidence Dragon upgrade has been purchased.
- Players should no longer be able to transition to Karai’s Ship mid-conversation, which should reduce the likelihood of it spawning the invulnerable totem boss instead of Karai.
- Mouse clicks should no longer cause controller players to attack towards that location in couch co-op.
- Several client and server crash fixes that could occur under very specific circumstances.



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