Tuesday, August 09, 2022

Nickelodeon All-Star Brawl Update Accidentally Gives Aang An Insta-Kill Move

Aang is unstoppable.


Nickelodeon All-Star Brawl's latest update has had a very unintended consequence on the meta. The patch, which added Hugh Neutron and his new stage, has also made a very dramatic change to Avatar Aang. For some reason, his down special is now an insta-kill move, blasting enemies off the stage even at 0 percent.

The likely unintentional buff is still live in the game at the time of writing, and works no matter who your opponent is. Simply start rolling around with Aang's down special, and ram into your unfortunate victim. It'll work every time.

As demonstrated in a video on the NASB subreddit, it doesn't matter what your opponent does. As soon as they're hit with the special, it's all over. They're getting launched off the stage, no matter their inputs.

Some are saying that this issue has already been fixed on PC, however, the error is reportedly still live on PlayStation. It's, therefore, possible that the hotfix isn't currently available for console players.

The devs are aware of the issue, according to the chatter in the official Discord server. It's just a matter of waiting until the fix is live across all platforms. So hey, might as well play around with it until then, right?

In the meantime, you can pick up Hugh Neutron now, the latest DLC fighter to come to NASB. You can grab him along with his stage for £3.99, or in a season pass for £9.29. The pass will also give you the Jenny Wakeman pack, as well as Rocko when he launches later this year. The game is available to play on PlayStation, Xbox, Nintendo Switch, and PC.


For more information, visit www.NickelodeonAllStarBrawl.com, and follow the team on Twitter, TikTok, Facebook, and Discord.

Watch all your favorite shows on Nickelodeon and Paramount+! Parents and caregivers: try Paramount+ for FREE at ParamountPlus.com.


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Nickelodeon All-Star Brawl Adds Hugh Neutron From Jimmy Neutron

Nickelodeon All-Star Brawl today (Aug. 6) added Hugh Neutron from Jimmy Neutron to the game as a DLC character!


Hugh is available in the Nickelodeon All-Star Brawl Universe Pack, and comes fully voiced by Mark DeCarlo, who voices the beloved father of Jimmy Neutron in the movie and series. Hugh also comes with a moveset, alternate costume and stage inspired by a character, which, among other things, reflects his affection for ducks.


Nickelodeon All-Star Brawl is available now on PlayStation®5, Xbox Series X|S, PlayStation®4, Xbox One, Nintendo Switch, and PC via Steam.




  • General

- Hugh Neutron joins the battle as a DLC character!

  • Balance

- Universal
-- Reworked interaction calculations to ensure consistent outcomes
RPS
-- Neither player suffers any hitlag whatsoever
-- Base stun frames increased from 30 to 60
-- Percentage penalty multiplier decreased from 0.5 to 0.3
-- Warning color overlay to indicate stun ending now appears later (20f → 30f)
-- Losing RPS no longer causes the character to slowly fall, they'll just be dazed in whatever location they interacted in
-- Spinout no longer forces a character to leave the ground
-- Stunturn will actively turn the player horizontally similar to how spinout turns the character vertically
-- Now considered an “OnHit” interaction
-- Inactive hitboxes changed from single capsule to mirroring hurtbox values
-- Inactive hitboxes persist throughout the active hitbox states, disappear when the active attack fully ends
-- Fixed bug causing momentum to be retained even after losing a stock
-- Initiating an air-taunt while holding another player will cause that held character’s grab-escape state to be fully actionable
-- Picking up an item with light attack no longer requires the user to also hold down
-- Halved the speed at which a character can be pushed
-- Destroying/Reflecting a projectile will now cause the attacker & projectile to incur whatever base hitlag the projectile would’ve caused on-hit

- Characters balancing (More details in comment section)

-- Spongebob
-- Patrick
-- Sandy
-- Aang
-- Toph
-- Korra
-- Leonardo
-- Michelangelo
-- April O’Neil
-- Shredder
-- Lincoln Loud
-- Lucy Loud
-- Ren & Stimpy
-- Powdered Toast Man
-- Nigel Thornberry
-- Danny Phantom
-- Reptar
-- Helga
-- Zim
-- CatDog
-- Oblina
-- Garfield

- Spongebob
-- Mid Strong
--- Inactive hitbox appears later (6f → 9f)
--- Blockstun decreased (20f → 18f)
-- Up Strong
--- Inactive hitbox appears later (6f → 7f)
--- Blockstun decreased (20f → 18f)
-- Down Strong
--- Inactive hitbox appears later (6f → 10f)
--- Blockstun decreased (20f → 18f)
-- Aerial Mid Strong
--- Inactive hitbox appears later (6f → 9f)
--- Blockstun decreased (20f → 18f)
-- Aerial Up Strong
--- Inactive hitbox appears later (6f → 7f)
--- Blockstun decreased (20f → 18f)
-- Aerial Down Strong
--- Inactive hitbox appears later (6f → 10f)
--- Blockstun decreased (20f → 18f)

Patrick

-- Mid Strong
--- Inactive hitbox appears later (6f → 9f)
--- Blockstun increased (20f → 24f)
--- Blockpush increased (3 → 3.8)
-- Up Strong
--- Inactive hitbox appears earlier (6f → 4f)
--- Blockpush increased (3 → 3.2)
-- Down Strong
--- Inactive hitbox appears later (6f → 11f)
--- Blockstun increased (20f → 21f)
--- Blockpush decreased (3 → 2.2)
--- Blocklag increased (10f → 12f)
--- Hitlag increased (12f → 14f)
--- Hitlag-self increased (12f → 14f)
-- Aerial Mid Strong
--- Inactive hitbox appears later (6f → 10f)
--- Blockstun decreased (20f → 19f)
--- Blockpush decreased (3 → 2.8)
-- Aerial Up Strong
--- Inactive hitbox appears later (6f → 9f)
--- Blockpush increased (3 → 3.2)
-- Aerial Down Strong
--- Inactive hitbox appears later (6f → 10f)
--- Blockstun increased (20f → 26f)
--- Blockpush increased (3 → 4.1)
--- Blocklag increased (10f → 16f)
--- Hitlag increased (12f → 18f)
--- Hitlag-self increased (12f → 18f)

Sandy

-- Mid Strong
--- Inactive hitbox appears later (6f → 7f)
--- Blockstun decreased (20f → 18f)
--- First hit leg hitbox separated into hip & foot hitboxes for interpolation
--- First hit foot hitbox size increased (0.9 → 1.05)
--- First hit hitlag increased (12 → 24)
--- First hit damage reduced (17 → 8)
--- Second hit arm hitbox separated into shoulder & hand hitboxes for interpolation
--- Second hit hand hitbox size increased (0.9 → 1.1)
--- Second hit damage decreased (17 → 14)
-- Up Strong
--- Inactive hitbox appears later (6f → 7f)
--- Blockstun decreased (20f → 18f)
--- First and second hit hitlag increased (12 → 18)
--- First and second hit self-hitlag decreased (12 → 8)
--- First and second hit damage decreased (16 → 5)
--- Third hit damage decreased (16 → 13)
-- Down Strong
--- Inactive hitbox appears later (6f → 10f)
--- Blockstun decreased (20f → 18f)
--- Arm hitbox separated into hand & shoulder hitboxes for interpolation
--- Hand hitbox size increased (1 → 1.1)
--- Shoulder hitbox size decreased (1 → 0.85)
--- Leg hitbox now just a hip hitbox
--- Hip hitbox size decreased (1 → 0.8)
--- Animation retimed so the move covers less behind but more down and in front
-- Aerial Mid Strong
--- Inactive hitbox appears later (6f → 8f)
--- Blockstun decreased (20f → 18f)
-- Aerial Up Strong
--- Inactive hitbox appears later (6f → 8f)
--- Blockstun decreased (20f → 18f)
-- Aerial Down Strong
--- Inactive hitbox appears later (5f → 10f)
--- Blockstun decreased (20f → 18f)

Aang

-- Mid Light
--- Angle changed (20° → 26°)
--- Base knockback increased (20 → 25)
--- Knockback gain decreased (82.5 → 75)
--- Base stun increased (20 → 27)
--- Stun gain increased (0 → 9)
-- Up Light
--- Angle changed (70° → 72°)
--- Base knockback increased (40 → 70)
--- Knockback gain increased (75 → 85)
--- Base stun increased (20 → 25)
--- Stun gain increased (0 → 14)
-- Dash Light
--- Angle changed (5° → 14°)
--- Base knockback decreased (130° → 100°)
--- Base stun decreased (40 → 27)
--- Stun gain increased (0 → 6)
-- Aerial Mid Light
--- Angle changed (40° → 56°)
--- Base knockback decreased (50 → 40)
--- Knockback gain decreased (105 → 70)
-- Aerial Up Light
--- Angle changed (70° → 75°)
--- Base stun increased (20 → 24)
--- Stun gain increased (0 → 8)
-- Aerial Down Light
--- Angle changed (290° → 296°)
--- Grounded base stun increased (20 → 24)
--- Grounded stun gain increased (0 → 19)
--- Aerial base stun increased (20 → 23)
--- Aerial stun gain increased (0 → 3)
-- Mid Strong
--- Inactive hitbox appears later (5f → 6f)
--- Blockstun decreased (20f → 18f)
--- Angle changed (30° → 22°)
--- Base stun decreased (30 → 23)
--- Stun gain increased (0 → 19)
-- Up Strong
--- Inactive hitbox appears later (6f → 8f)
--- Blockstun decreased (20f → 18f)
--- Angle changed (70° → 55°)
--- Base stun decreased (30 → 23)
--- Stun gain increased (0 → 27)
-- Down Strong
--- Inactive hitbox appears later (6f → 10f)
--- Blockstun decreased (20f → 18f)
--- Angle changed (280° → 286°)
--- Base knockback increased (70 → 110)
--- Base stun increased (30 → 36)
--- Stun gain increased (0 → 11)
-- Dash Strong
--- Angle changed (15° → 22°)
--- Base knockback increased (90 → 135)
--- Base stun decreased (30 → 27)
--- Stun gain increased (0 → 16)
-- Aerial Mid Strong
--- Inactive hitbox appears later (6f → 9f)
--- Blockstun decreased (20f → 18f)
--- Angle changed (20° → 25°)
--- Base knockback decreased (70 → 60)
--- Knockback gain increased (230 → 235)
--- Base stun decreased (30 → 28)
--- Stun gain increased (0 → 17)
-- Aerial Up Strong
--- Inactive hitbox appears later (6f → 8f)
--- Blockstun decreased (20f → 18f)
--- Angle changed (70° → 74°)
--- Base stun decreased (30 → 26)
--- Stun gain increased (0 → 18)
-- Aerial Down Strong
--- Inactive hitbox appears later (6f → 10f)
--- Blockstun decreased (20f → 18f)
--- Angle changed (270 → 284)
--- Base knockback increased (70 → 130)
--- Knockback gain decreased (230 → 200)
--- Base stun decreased (30 → 19)
--- Stun gain increased (0 → 11)
-- Down Special
--- Angle changed (270° → autolink (30°-150°))
--- Base knockback increased (3 → 50)
--- Knockback gain increased (0 → 20)
--- Stun gain increased (0 → 5)
-- Getup Attack
--- Angle changed (30° → 40°)
--- Base knockback increased (30 → 35)
--- Knockback gain increased (20 → 25)
--- Base stun decreased (30 → 25)
--- Stun gain increased (0 → 6)
-- Edge Attack
--- Angle changed (45° → 32°)
--- Base knockback increased (60 → 70)
--- Knockback gain decreased (25 → 20)
--- Base stun decreased (30 → 23)
--- Stun gain increased (0 → 9)

Toph

-- Mid Light
--- Angle changed (15° → 28°)
--- Base knockback increased (40 → 50)
--- Knockback gain decreased (127.5 → 80)
--- Base stun increased (20 → 25)
--- Stun gain increased (0 → 11)
-- Up Light
--- Angle changed (70° → 85°)
--- Knockback gain decreased (120 → 80)
--- Base stun decreased (30 → 27)
--- Stun gain increased (0 → 16)
-- Down Light
--- Angle changed (45° → 38°)
--- Base knockback decreased (120 → 80)
--- Knockback gain increased (97.5 → 115)
--- Stun gain increased (0 → 9)
--- Fixed issue where it wasn’t using the newer, reduced endlag
-- Dash Light
--- Angle changed (5° → 9°)
--- Base knockback increased (100 → 120)
--- Base stun decreased (40 → 28)
--- Stun gain increased (0 → 7)
-- Aerial Mid Light
--- Base knockback increased (30 → 50)
--- Knockback gain increased (50 → 55)
--- Base stun increased (20 → 24)
--- Stun gain increased (0 → 7)
-- Aerial Up Light
--- Angle changed (70 → 82)
--- Base stun increased (20 → 24)
--- Stun gain increased (0 → 8)
-- Aerial Down Light
--- Angle changed (290° → 280°)
--- Base stun decreased (30 → 25)
--- Stun gain increased (0 → 19)
--- Aerial knockback gain increased (22.5 → 25)
--- Aerial base stun decreased (30 → 21)
--- Aerial stun gain increased (0 → 5)
-- Mid Strong
--- Inactive hitbox appears later (6f → 11f)
--- Blockstun decreased (20f → 18f)
--- Body base stun decreased (30 → 25)
--- Body stun gain increased (0 → 21)
-- Up Strong
--- Inactive hitbox appears earlier (6f → 5f)
--- Blockstun decreased (20f → 18f)
--- Angle changed (0 → 14)
--- Body stun gain increased (0 → 14)
-- Down Strong
--- Inactive hitbox appears later (6f → 13f)
--- Blockstun decreased (20f → 18f)
-- Dash Strong
--- Base knockback increased (70 → 110)
--- Base stun increased (30 → 31)
--- Stun gain increased (0 → 7)
-- Aerial Mid Strong
--- Inactive hitbox appears later (6f → 8f)
--- Blockstun decreased (20f → 18f)
--- Base knockback increased (90 → 100)
--- Knockback gain increased (120 → 125)
--- Base stun increased (30 → 28)
--- Stun gain increased (0 → 9)
-- Aerial Up Strong
--- Inactive hitbox appears later (6f → 7f)
--- Blockstun decreased (20f → 18f)
--- Angle changed (70° → 66°)
--- Base knockback increased (100 → 110)
--- Knockback gain decreased (120 → 90)
--- Base stun decreased (30 → 27)
--- Stun gain increased (0 → 9)
-- Aerial Down Strong
--- Inactive hitbox appears later (6f → 9f)
--- Blockstun decreased (20f → 18f)
--- Angle changed (270° → 305°)
--- Base stun decreased (30 → 20)
--- Stun gain increased (0 → 14)
-- Down Special
--- Damage increased (10 → 22)
--- Angle changed (290° → 284)
--- Base stun decreased (30 → 14)
--- Stun gain increased (0 → 12)
--- Hitlag decreased (18 → 14)
--- Block push increased (1 → 3.6)
-- Getup Attack
--- Damage increased (6 → 10)
--- Angle changed (30° → 40°)
--- Knockback gain increased (10 → 20)
--- Base stun decreased (30 → 26)
--- Stun gain increased (0 → 5)
-- Edge Attack
--- Damage increased (5 → 11)
--- Angle changed (45° → 55°)
--- Knockback gain increased (10 → 25)
--- Base stun decreased (30 → 28)
--- Stun gain increased (0 → 10)

For more information, visit www.NickelodeonAllStarBrawl.com, and follow the team on Twitter, TikTok, Facebook, and Discord.

Watch all your favorite shows on Nickelodeon and Paramount+! Parents and caregivers: try Paramount+ for FREE at ParamountPlus.com.


Originally published: August 06, 2022.

H/T: GameSpot.

Follow NickALive! on Twitter, RedditInstagramFacebookGoogle NewsTumblr, via RSS and more for the latest Nickelodeon All-Star Brawl News and Highlights!

SkyShowtime Adds Roberto Soto, John Heinemann Ahead of European Expansion

Comcast/Paramount joint-venture streamer SkyShowtime has added former HBO Max and Disney executives to its leadership team.

Roberto Soto

Roberto Soto, who as former senior VP and head of growth marketing for EMEA at HBO Max and responsible for the streamer’s recent European launches, has joined as chief strategy officer.

The newly created role will see Soto lead the development and execution of SkyShowtime’s strategy, working with all teams across the organisation. Based in Amsterdam, he will report directly to SkyShowtime CEO Monty Sarhan.

Prior to joining HBO Max, Soto held senior roles leading growth marketing, product, business development, strategy and distribution at Paramount Global (formerly ViacomCBS), Fox International Channels and Liberty Global. He has also worked at streaming start-ups Mubi and Tribes Media.

John Heinemann, a lawyer who negotiated the distribution of Disney+ in key European markets whilst at The Walt Disney Company (TWDC), has joined as general counsel.

Heinemann, who spent five-years at TWDC, was most recently associate principal counsel for the Nordics, the Baltics and MENA. During his tenure at Disney, Heinemann was part of the team that launched Disney+ internationally, negotiating multi-year agreements across Europe and MENA.

Reporting to Sarhan, Heinemann will serve as the chief legal officer of the company. Prior to Disney, he worked at Fox Network Groups, BBC Studios and Viasat Broadcasting.

The two execs will join the company later this year. SkyShowtime said the appointments strengthen its leadership team ahead of its imminent launches across 22 European markets such as Iberia, the Nordics, Netherlands, Poland, and Central and Eastern Europe, beginning later this year.

A joint venture of Comcast and Paramount Global, SkyShowtime will combine direct-to-consumer products from both, including original series from brands such as Universal, Paramount, Sky, Showtime, DreamWorks and Nickelodeon.

SkyShowtime will be available to over 90 million homes across the following European countries: Albania, Andorra, Bosnia and Herzegovina, Bulgaria, Croatia, Czech Republic, Denmark, Finland, Hungary, Kosovo, Montenegro, Netherlands, North Macedonia, Norway, Poland, Portugal, Romania, Serbia, Slovakia, Slovenia, Spain and Sweden.

Sarhan said: “Roberto’s diverse experience across entertainment and sports streaming services, including multiple launches throughout Europe, make him uniquely positioned to help define our company’s strategy and drive its execution across the organisation. He will be instrumental in making SkyShowtime the next great streaming service for Europe.”

“In addition to his formidable legal skills, John also brings business acumen and a strategic mindset. He knows our markets and he understands what is required to launch a successful streaming service. I know he will be a trusted advisor to the entire leadership team. I look forward to working closely with him.”

Stream all your favorite Nickelodeon shows old and new on Paramount+. Try it FREE at ParamountPlus.com!


Original source: C21 Media.

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Channel 5′s Milkshake! Stirs Up New Shows and Reorders

The Brit preschool block is adding flavor to its content lineup with a live-action cooking series, a stop-motion animated comedy and a preschool spinoff.

MCC Media culinary show Cooking With the Gills

UK broadcaster Channel 5 is adding some new flavors to its Milkshake! preschool block, mixing new commissions and acquisitions in with a handful of series renewals.

The first greenlight is for stop-motion animated comedy Tweedy & Fluff (40 x five minutes), whose big-hearted yarn-made main characters met on the workshop floor of a tweed mill. They quickly become inseparable bond, learning how to communicate without using speech and manage their anxieties in stressful situations. The series explores love, nurture and friendship through visual comedy.

Created by children’s author Corinne Averiss (A Dot in the Snow), the show will be directed by Chris Randall (My Motorbike) and co-produced by UK-based Second Home Studios and Averiss’s Stitchy Feet entertainment company, with support from the UK Government’s Young Audiences Content Fund. 

French CGI animated series Oggy Oggy

Channel 5 is also adding a little spice to Milkshake!’s slate with a commission for live-action series Cooking With The Gills (25 x 11 minutes) from British production company MCC Media.

The project features JB Gill, a farmer and former member of boyband JLS, who takes his family all over the UK asking talented young cooks to help him prepare and cook delicious recipes from around the world. After learning the origins of the dish and the value of its ingredients, Gill and his family head to their rural pop-up kitchen and serve meals to their friends and other local families.

Lastly, the broadcaster has acquired CG-animated series Oggy Oggy (156 x seven minutes) from Paris-based prodco Xilam Animation. This preschool spinoff of long-running 2D-animated comedy series Oggy and the Cockroaches, which debuted in France in 1998, follows along as young kitten Oggy adventures with his cat pals in a bright and colorful world where everything is made out of toys. 

Tweedy & Fluff

These three new titles will join returning shows including Boom Kids’ live-action adventure series Meet the Experts (season 2, 20 x 11 minutes); 2D-animated preschool series Daisy & Ollie (season five, 26 x seven minutes), produced by UK-based Hoopla Studio; CG-animated comedy Pip & Posy (season two, 52 x seven minutes), a UK co-pro from Sky Kids and Magic Light Pictures; and WildBrain’s CG-animated Fireman Sam (season 13, 26 x 11 minutes). 

Louise Bucknole, Paramount’s General Manager (GM) for kids and family in the UK and Ireland, recently noted at The Children’s Media Conference (CMC) in Sheffield that Milkshake! is currently commissioning for 2024 onwards and said she is particularly interested in live-action series that could be factual or about STEM learning. The exec is also on the lookout for slapstick and comedy formats, messy play and shows about play patterns, in addition to coproductions.

For Nick Jr, which is also under Bucknole’s remit at Paramount, the exec is after character-driven storytelling with franchise potential, that could be based on a book.

Additionally, Bucknole called out for content aimed at the 6-12 audience for Sunflower TV, a YouTube channel launched last month by a host of organisations including Channel 5, for Ukrainian refugees.

Paramount+ UK & Ireland is HERE! Stream a Mountain of Entertainment, including your Nickelodeon favourites! Try it FREE at ParamountPlus.com!


Sources: Kidscreen, C21 Media; H/T: Special thanks to @RegularTweetsUK for the news!

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Hit Israeli Teen Drama ‘The Hood’ Gets Indian Adaptation From Abundantia Entertainment

Tel Aviv-based Ananey Studios, part of Paramount Global, has signed a deal with Indian content producer Abundantia Entertainment to develop an Indian remake of the hit Israeli live-action teen drama, The Hood (Schuna).


The original series, created by Giora Chamizer (Nickelodeon's The Greenhouse and Sky, Netflix’s Greenhouse Academy), is set in The Hood, a dingy cluster of low-income housing, where blue-collar families live, located in the middle of one of the richest districts. Kids in The Hood regularly prank the rich community’s snobbish teens, while the mayor constantly tries to get rid of the The Hood altogether. The Hood has had three hit seasons (150 x 22′) on Nickelodeon in Israel and was also sold to Portugal’s free-to-air channel RTP2.

The Hood adaptation will be produced under Abundantia’s young-adult focused label Filters, which joins Psych that specializes in horror and paranormal. Also being produced under the Filter label are the Indian adaptation of Israeli young-adult drama The Missing, which originally aired on TeenNick Israel, and the adaptation of Apeksha Rao’s young-adult book Along Came a Spyder.

While a platform hasn’t been revealed yet, Abundantia’s series usually land on Amazon Prime Video, including Breathe (2018), Breathe: Into The Shadows (2020) and upcoming titles like Hush Hush and The End, which mark the streaming debuts of Bollywood stars Juhi Chawla and Akshay Kumar respectively. Abundantia’s recent films Jalsa (2022) and Sherni (2021) both debuted directly on Amazon.

Adaptations of Vish Dhamija’s novels Bhendi Bazaar, Doosra and Lipstick, featuring female cop Rita Ferreira, are also in the works at Abundantia.

Vikram Malhotra, founder and CEO of Abundantia Entertainment, said: “It is a matter of great honor to partner with a creative powerhouse like Ananey Studios and I am super pumped to develop the very popular and successful The Hood in an Indian avatar for local audiences. The association with Ananey Studios underlines our vision to partner with top-quality global creators to bring impactful stories and unique story-telling voices for progressive Indian viewers. I am also excited to add to our slate of content for the rapidly-growing youth and young-adult segments”.

Orly Atlas Katz, CEO, Ananey, and executive VP Paramount Israel, added: “We are confident that, with their rapid growing slate of hits, Abundantia are the perfect production company to turn The Hood into a huge hit in India as well. The Hood joins a list of Ananey studio titles that have reached viewers all over the world and we are thrilled to bring our content to Asia as well with this deal.”

More Nick: UMI And Ananey Studios Collaborate On ‘Pisces Lane’ for Nickelodeon Israel!

Originally published: August 09, 2022.

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